Augmentology" a concise manual of reality for our digital age."

Mark Hancock,_Augmentology: Interfaccia Tra Due Mondi_

[Sponsored by The Ars Virtua Foundation/CADRE Laboratory for New Media]

Mez Breeze: “Not since the work of James Joyce has any one person so creatively explored layers upon layers of dimensional linguistic meaning as the writer/artist Mez Breeze.” (Séamas Cain, the 2012 International Conference of ICIS). The impact of Mez’s unique codeworks has been equated with the work of Shakespeare, James Joyce, Emily Dickinson, and Larry Wall: Mez has exhibited extensively since the early 90s. Her awards include the 2001 VIF Prize [Germany], the JavaMuseum Artist Of The Year 2001 [Germany], 2002 Newcastle New Media Poetry Prize [Australia], winner of the 2006 Site Specific Index Page Competition [Italy] and Burton Wonderland Gallery Co-Winner 2010 [judged by Tim Burton]. Mez is also a Digital Media Consultant/Editor, Augmented Reality Scholar and Technology and Culture Journalist.

The Guardians of the Tradition are jonCates, Jake Elliott and Tamas Kemenczy. They create Art Games Walkthroughs of well-known projects such as Mario Battle No. 1 by Myfanwy Ashmore (2000), Super Mario Clouds by Cory Arcangel (2002), NET ART WARS by Peter Luining (2004) and SOD by JODI (2000) written by [TGOTT] Jake Elliott. They believe writing Art Games Walkthroughs is an important and as of yet under-represented undertaking in order to honor those Art Games, empower Art Game players and to archive their structures and forms in plain ASCII text. If and when these Art Games become unplayable, these Art Games Walkthroughs will still be able to communicate the experience of participation within these Games. It is a small, but significant, contribution to the preservation of New Media Art.

Joseph DeLappe is an Associate Professor of the Department of Art at the University of Nevada where he runs the Digital Media Studio. Working since 1983, his work in digital imaging, sculptural desktop reconfigurations, interactive art, electromechanical installation and real-time web-based video transmission have been shown throughout the United States and abroad. DeLappe’s online performative interventions in first person shooters and MMPORG’s (Massively-Multiplayer Online Roleplaying Games) have been recognized as some of the first experiments in the nascent medium of game art. A native of San Francisco, California, he currently resides in Reno, Nevada.

Trevor Dodge has taught courses in fiction writing, comics and game studies at the Pacific Northwest College of Art and Clackamas Community College. He co-hosts the weekly game culture podcast First Wall Rebate, and is the managing editor for Chiasmus Press. His first novella, Yellow #10, was published in 2003; a collection of short fiction, Everyone I Know Lives On Roads, followed in 2006.

Shane Hinton is living out a tiny life as an unintentional interstitial. His background is in chemical paraphrasing with an emphasis on derogatory adjectives.

Gabriel Shalom is a videomusician, art director, producer and media theorist living and working in Berlin, Germany. He writes a blog about the future of cinema where he attempts to articulate a new movement in aesthetics called Hypercubism. His video art takes the form of rhythmically edited audiovisual compositions. He is the co-founder of KS12, a boutique creative studio which produces projects such as Postcards from Berlin, a participatory storytelling project, as well as servicing clients in arts and culture. Since Spring 2009 he is adjunct faculty at the Berliner Technische Kunsthochschule where he lectures on film, audiovisual performance, video art and motion graphics.

Azdel Slade is an avatar in the synthetic environment of Second Life. She is a shapeshifter, trickster and troublemaker who’s currently keeping her distance from her RL counterpart. Azdel is primarily concerned with the possibilities of forming new resistant subjectivities in synthetic environments and understanding identity as a social feedback loop. She spends most of her time as a neko in Midian City or as a dragon flying through the metaverse.

Greg J. Smith is a Toronto-based designer and researcher with interests in media theory, representation and digital culture. He co-curates and edits the online digital arts publication Vague Terrain and writes regularly at his personal blog Serial Consign.

Robert Rice is an author, technology entrepreneur, futurist, and a recognized world leader in mobile augmented reality. With more than 17 years of experience he is a passionate innovator and is continually seeking to advance state-of-the-art dynamic and interactive technologies. Robert is the author of MMO Evolution and a contributing author in Working Through Synthetic Worlds. Robert is the CEO of Neogence Enterprises and Chairman of the AR Consortium. In addition to providing consulting for startups and established high-tech and interactive media companies, he is the creative driving force behind the Immortal Destiny Project and is the former publisher of Storm Riders Online. The release of his next book, Mirascape, is expected in 2010.

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