Augmentology"...is a concise manual of reality for our digital age."

Mark Hancock,_Augmentology: Interfaccia Tra Due Mondi_

[Sponsored by The Ars Virtua Foundation/CADRE Laboratory for New Media]


In Part 1 of this interview conducted by the _Metaverse One_ project, Maarten discusses:

  • Initial Layar motivations including inspiration via specific science fiction/manga.
  • Current server side/platform developments including “Where Is”/POI [Point of Interest], client side 3D proximity-triggered transformational objects and “good data” [public awareness-based] AR.
  • The Rolling Stones Augmented Reality Application for their “reissued” album.
  • Hoopola as the AR equivalent of Dreamweaver Web Editing software.

The Civil War Augmented Reality Project was conceived by several public educators… the objective of the project is to develop and implement augmented reality services related to the American Civil War in Pennsylvania, and to modify soon to be released tablet personal computers to allow the general public a chance to experience the applications. The project’s inception is planned to give ample development time in the run up to the Sesquicentennial of the Civil War, beginning in 2011. It is hoped that early support could generate interest in Maryland and Virginia.
We also propose to construct stationary devices patterned after the “pay binoculars” often found at scenic overlooks. These devices will offer a virtual geographic view from a few hundred yards above the user. Physically swiveling the viewer left and right changes the direction of the view in real time, just as swiveling up and down changes the view. The intuitive nature of the device is intended to invite “non-tech oriented” persons to try the experience, and learn more about AR and the Civil War. We propose that these binoculars be set up at locations across the region touched by fighting in the war. In order to give the user a sense of the historical connections between each location, a nearby screen will project realtime webcam images of people using the devices at other locations…”

Support the project by contributing via their Kickstarter campaign.


AR Tabletop Interface: Artificial Shadows Produce Interactive Tangible Objects.

AR Aura Recognition

Presented in the production track of the 1st European AR Business Conference arbcon.eu on 23 April, 2010 at the Ludwig Erhard Haus in Berlin, Germany.

Includes:

Photography by Panos Tsagaris with Kimberley Norcott
Collage by Iuri Kothe

Further Reading:

A Holographic View of Reality, David S. Walonick, Ph.D.

The Work of Art in the Age of Mechanical Reproduction, Walter Benjamin

An Overview of Auditory Displays and Sonification, Dr. Thomas Hermann

Audio Feedback and Calm Computing, Richard Monson-Haefel

Rousseau and Echolocation, Geoff Manaugh

NeMe: Locative Media and Spatial Narratives, Martin Rieser

Developed from a series of articles originally published here on augmentology and a contribution to the Space Collective.

Video produced by KS12 ks12.net

Part 2: Infinite Summer Afternoons

Images from Initiations-Studies II by Panos Tsagaris
Images from Initiations-Studies II by Panos Tsagaris with Kimberley Norcott

Having summarily rejected the term augmented reality for the reasons listed here, I’ll now propose alternate terminology to describe the phenomenon. The following elements contribute to this formation:

  • The mobile web will enable us to become aware of metadata that was previously obscured in day-to-day life.
  • Many current AR applications pride themselves on exposing indications of present metadata relationships which are not as readily apparent as traditional urban indicators (think: fashion).
  • Contemporary visions of AR as something which will merely allow us to hold up our smart phones and look through an AR “window”.

This process of metadata revealing is termed “aura recognition” (or aurec for short). In a future post I will address what I see as shortcomings of visual interfaces for aurec.

In his essay The Work of Art in the Age of Mechanical Reproduction (1935), Walter Benjamin makes the  following observations regarding aura:

If, while resting on a summer afternoon, you follow with your eyes a mountain range on the horizon or a branch which casts its shadow over you, you experience the aura of those mountains, of that branch. This image makes it easy to comprehend the social bases of the contemporary decay of the aura. It rests on two circumstances, both of which are related to the increasing significance of the masses in contemporary life. Namely, the desire of contemporary masses to bring things “closer” spatially and humanly, which is just as ardent as their bent toward overcoming the uniqueness of every reality by accepting its reproduction. Every day the urge grows stronger to get hold of an object at very close range by way of its likeness, its reproduction.”

Certainly – since 1935 – these two “social bases” identified by Benjamin have reached their apex in contemporary digital life. Never before have we had as much convenience in bringing things – whether physical objects or information – into our immediate proximity (think: Amazon, Ebay, Google). Neither have we had the experience of such widespread meme and brand propagation in our physical environment (eg shopping malls, international airports, and fast food franchises). Benjamin continues:

Unmistakably, reproduction as offered by picture magazines and newsreels differs from the image seen by the unarmed eye. Uniqueness and permanence are as closely linked in the latter as are transitoriness and reproducibility in the former. To pry an object from its shell, to destroy its aura, is the mark of a perception whose “sense of the universal equality of things” has increased to such a degree that it extracts it even from a unique object by means of reproduction. Thus is manifested in the field of perception what in the theoretical sphere is noticeable in the increasing importance of statistics. The adjustment of reality to the masses and of the masses to reality is a process of unlimited scope, as much for thinking as for perception.”

This “sense of the universal equality of things” is the hallmark of the web. All searches are, ostensibly, equal before Google. Yet, among the ruins of this auric destruction, the web is simultaneously imbuing our lives with all kinds of unique and permanent phenomena. These phenomena make up the essence of our digital auras; auras created less by physical objects than by the specificity of context, relationship and juxtaposition. Aura Recognition is the means by which we access these phenomena.

Consider for instance how unique it is to geophysically meet someone who you’ve only previously known online. In the best case scenario, aurec will help us make sense of the emotional significance of digital phenomenon in ways which are meaningful and helpful. Location based services (think: GPS technology) provoke new experiences which are just as dependent on proximity as Benjamin’s proverbial summer afternoon.

<to be continued in _Part 3: The Crystal Ball_>