_Augmentology 1[L]0[L]1_ explores concepts that shape and are shaped by an extensive range of synthetic encounters. These concepts are formed through principles generated internally within networked environments. These environments include – among others:
- Massively Multiplayer Online Environments such as World of Warcraft, EVE Online and Second Life.
- Social Networking Platforms such as Twitter, Identi.ca, Facebook, OpenSocial and Friendfeed.
- Augmented Reality such as ARToolKit and Neogence.
- Social Gaming such as Passively Multiplayer Online Game and Parallel Kingdom.
- Alternate Reality Games such as I Love Bees, Perplex_City and Year Zero.
- First Person Shooter Games such as FEAR, BioShock and S.T.A.L.K.E.R.: Shadow of Chernobyl.
Entries will dissect post-geophysically defined notions of reality through a mixture of
- Platform-specific Case Studies.
- Applied Behavioural analysis.
- Construction of theoretical projections derived via synthetic, mixed and augmented formats.
The aim of this Augmentology project is to construct new methods of examining contemporary technologies [involving networked/synthetic/game-oriented/augmented reality environments]. These methods are not intended for traditional academic ratification. Augmentology does not adhere to canonised standards of referencing and/or validation. All materials linked are accessible online. References are presented in order to encourage link-based – rather than directional – information accumulation. These references include a mixture of verifiable and speculative sources.
Each entry is constructed to reflect how participants absorb information within attention economies and synthetic environments. The entries are designed to function within a system dependent on embedded information streams. Concepts are condensed to reflect this. Please contact Mez if you’re interested in contributing: netwurker.mez-at-gmail.com.
Please join the _Augmentology 1[L]0[L]1_ Facebook Page for real-time streaming of synthetic reality resources and debates.