Augmentology"...is a concise manual of reality for our digital age."

Mark Hancock,_Augmentology: Interfaccia Tra Due Mondi_

[Sponsored by The Ars Virtua Foundation/CADRE Laboratory for New Media]

This TED talk by Peter Molyneux:

…demos Milo, a hotly anticipated video game for Microsoft’s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns — recognizing and responding to you.

The demonstration begins with an explanation of how Milo is constructed. A combination of the following three elements allow Milo to exist:

  1. A Kinect Camera
  2. Artificial Intelligence developed by Microsoft
  3. Emotional Artificial Intelligence built by Lionhead Studios.

Milo moves through a synthetic environment predicated on User-directed biofeedback/body gestures: no mechanical controllers are necessary. Unfortunately, Milo’s introductory learning curve [which is integral to the "game" leveling system] involves inherent gender bias: if you’re a girl, your initial game variable is a Butterfly whereas if your a boy, you’ll be presented with a Snail.

The demonstration goes on to illustrate how Milo’s face is comprehensively AI driven. His facial movements include blush response, nostril “flare” size [indicating stress], “body matching” [causing neuro-linguistically driven facial alterations] and responses to verbal cues. Peter then describes how Milo’s personality development is predicated on a Cause-and-Effect dynamic. This causality is showcased via 3 examples:

  1. The User can choose to direct Milo to squash a snail: if the User does it will effect “…how Milo develops”.  The specifics of the verbal stimulus employed including how the User vocalises [specific phrases and intonations] all contribute to a database that informs and effects future interactions.
  2. The User teaches Milo to skim stones over the surface of a river [skewed gender stereotyping is again evident here].
  3. The User choosing to clean Milo’s room: Milo’s recognition of the User’s beneficial intervention and verbal engagement promotes sustained developmental interaction based on [what Peter terms] “deep psychology”.

This “deep psychology” [or what is described in synthaptic terms as "augmentology"] encourages a User’s empathy loadings. This in turn allows such games to shift towards complex experientially-defined engagement. These games surpass the hollow reinforcement of contemporary Social Games such as Farmville: instead, the User “levels up” by knitting fictionalised engagement with personality/identity construction and personalised growth variables. The element of cloud-directed learning [coaching synthetic humans whose social and chronological development depends on "crowdsourced" input] creates enormous opportunities for instruction and feedback via these types of  “Reality Gaming” systems [highlighted here by Seth Priebatsch]:

_Convergence of the Real and the Virtual_: The First Scientific Conference in World of Warcraft was held over the weekend of May 9th to May 11th 2008. It was an attempt to host a definitive synthetic gathering of scientific practitioners through the use of WoW’s Guild system. The conference involved three separate conference sessions and expeditions [or in-world adventuring scenarios]. Each session consisted of a selected team of “panelists” responding to moderated questions via the guildchat interface. The expeditions were an attempt by the organisers to appropriately adapt a traditional conference model to an online format. Other real-world conventions were replicated completely, including a hierarchical separation of Professionals vs the Audience. Text was the only channel utilized publicly; VOIP was solely employed by the moderators as a monitoring tool and was not infrastructurally incorporated to allow audience participation.

The Second Session of the Conference explored the interplay of relationships in synthetic environments and the geophysical world with specific referencing to World of Warcraft. The chatlog listed below is a _textshot_ segment of the session. This _textshot_ incorporates several text streams that were generated at the event, including emotes, whispers, trade chat, general chat, and guild chat.

5/11 02:31:48.796 [Guild] Southerncal: THIS IS MY WAY OF GETTING THINGS STARTED. Hi, all. I’m Dmitri Williams at USC and I’m chairing this session. Please do not type in /g while this is going.
5/11 02:32:18.171 [2. Trade] Oldirtyblu: wts Heavy Clefthoof Leggings 115g
5/11 02:32:21.390 Ronaan’s pet begins eating a Chunk of Boar Meat.
5/11 02:32:21.890 Gontrus dwddd
5/11 02:32:24.296 Hycintha has joined the guild.
5/11 02:32:24.296 Forthewin tells Tiral NO. Not going to happen.
5/11 02:32:27.687 Gonzorina’s pet begins eating a Stormwind Brie.
5/11 02:32:29.593 Noralore’s Lionel is dismissed.
5/11 02:32:29.593 [Guild] Southerncal: We have 4 excellent panelists here today, and I’m eager to get started
5/11 02:32:29.593 [2. Trade] Asmodius: Enchant Boots – Fortitude 19G my mats….
5/11 02:32:29.593 [Raid Leader] Lightsydor: a few of us have joined “/join sciencechat” for a place to chat outside of guild chat during the conference….
5/11 02:32:30.109 Yasura goes “Shhh”
5/11 02:32:30.125 [2. Trade] Asmodius: Enchant Chest – Major Resilience 39G my mats… Nice PVP Enchant………..
5/11 02:32:33.296 [Guild] Southerncal: So:

<continued here>.