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	<title>_Augmentology 1[L]0[L]1_ &#187; Code</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/</link>
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		<pubDate>Wed, 04 Nov 2009 21:22:36 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
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		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1228</guid>
		<description><![CDATA[&#60;continued&#62; Don Woods famously added the more &#8220;Tolkienised&#8221; aspects of the Colossal Cave Adventure game after rewriting it in 1977. Woods&#8217; rewriting/recoding/versioning of the game is another [TGOTT] inspirational treasure: Woods and others who have remixed and rewritten Adventure have opened this game to a constant flow of imaginative reinterpretations. When immersed in Sidequest!, players [...]]]></description>
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		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 1]</title>
		<link>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 20:53:34 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
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		<description><![CDATA[The Guardians of the Tradition are an Art Games guild that recently created Sidequest!: A Classic Cyberpsychedelic Text Adventure. In Sidequest! you &#8211; as the game character William Crowther &#8211; crawl through a generative, cut-up and recombined twisty little maze of passages through timespace that criss-crosses multiple networks. Examples of these networks include: Mammoth Cave, [...]]]></description>
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		<title>_A Warcry for Birthing Synthetic Worlds_ [Part 3]</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 02:57:35 +0000</pubDate>
		<dc:creator>Azdel Slade</dc:creator>
				<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[decentralization]]></category>
		<category><![CDATA[Linden Labs]]></category>
		<category><![CDATA[realXtend]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=56</guid>
		<description><![CDATA[&#60;cont&#62; The web was built on openness and designed from the ground up to enable sharing of code &#8211; view the source from early web pages for examples. Yet it seems that already Second Life content creators want strict restrictions on copying, even going so far as to support the DMCA. So, while the DMCA [...]]]></description>
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