<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>_Augmentology 1[L]0[L]1_ &#187; Avatar</title>
	<atom:link href="http://arsvirtuafoundation.org/research/tag/avatar/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsvirtuafoundation.org/research</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
	<lastBuildDate>Tue, 08 May 2012 04:41:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>AKB48’s Eguchi Aimi: An Augmented Synthetic-Human Amalgam</title>
		<link>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 02:37:23 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[Synthetics]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1940</guid>
		<description><![CDATA[&#8220;The features of Eguchi’s face were taken from the members, which consists of Oshima Yuko (hair/body), Takahashi Minami (outline), Maeda Atsuko (eyes), Watanabe Mayu (eyebrows), Itano Tomomi (nose), and Shinoda Mariko (mouth). Twelfth generation AKB48 member Sasaki Yukari is confirmed to be the source of her voice as well.&#8221;]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>_Scenario_: An Interactive 3D Film</title>
		<link>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 00:17:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Synthetic Environments]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1913</guid>
		<description><![CDATA[&#8220;[A]&#8230;true story is the basis of Scenario, an interactive 3D movie in which you battle computer-generated avatars controlled by artificial intelligence. The use of both 3D and AI is a world first, according to the film&#8217;s makers. At the University of New South Wales&#8217;s iCinema Research Centre, I enter a 360-degree cinema with four people. [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet Milo The Virtual Boy: Cloud-Sculpting The Mind of a Synthetic Human</title>
		<link>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 09:11:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Synthetic Environments]]></category>
		<category><![CDATA[Virtuality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1793</guid>
		<description><![CDATA[This TED talk by Peter Molyneux: &#8230;demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you. The demonstration begins with an explanation of how Milo is constructed. A combination of the following three elements [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 21:22:36 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1228</guid>
		<description><![CDATA[&#60;continued&#62; Don Woods famously added the more &#8220;Tolkienised&#8221; aspects of the Colossal Cave Adventure game after rewriting it in 1977. Woods&#8217; rewriting/recoding/versioning of the game is another [TGOTT] inspirational treasure: Woods and others who have remixed and rewritten Adventure have opened this game to a constant flow of imaginative reinterpretations. When immersed in Sidequest!, players [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 1]</title>
		<link>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 20:53:34 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1214</guid>
		<description><![CDATA[The Guardians of the Tradition are an Art Games guild that recently created Sidequest!: A Classic Cyberpsychedelic Text Adventure. In Sidequest! you &#8211; as the game character William Crowther &#8211; crawl through a generative, cut-up and recombined twisty little maze of passages through timespace that criss-crosses multiple networks. Examples of these networks include: Mammoth Cave, [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>_The Salt Satyagraha Online_: A Mixed Reality Project [Part 3]</title>
		<link>http://arsvirtuafoundation.org/research/2008/07/25/_the-salt-satyagraha-online_-a-mixed-reality-project-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/07/25/_the-salt-satyagraha-online_-a-mixed-reality-project-part-3/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 07:16:49 +0000</pubDate>
		<dc:creator>Joseph DeLappe</dc:creator>
				<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Gandhi]]></category>
		<category><![CDATA[Salt March]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=45</guid>
		<description><![CDATA[Post Reenactment – “Don’t Kill Mr. Gandhi!”: The 240 mile march across Second Life with my treadmill powered Gandhi ended on April 6th, 2008. At the conclusion of the walk, I had a great sense of accomplishment – feeling content and quite frankly looking forward to a much needed rest! I had completed a rather [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/07/25/_the-salt-satyagraha-online_-a-mixed-reality-project-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>_The Salt Satyagraha Online_: A Mixed Reality Project [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2008/07/18/_the-salt-satyagraha-online_-a-mixed-reality-project-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/07/18/_the-salt-satyagraha-online_-a-mixed-reality-project-part-2/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 08:47:58 +0000</pubDate>
		<dc:creator>Joseph DeLappe</dc:creator>
				<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Variable AFKism]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Gandhi]]></category>
		<category><![CDATA[Reality-Virtuality Spectrum]]></category>
		<category><![CDATA[Salt March]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=41</guid>
		<description><![CDATA[On the March: The reenactment of Gandhi’s Salt March in Second Life began on the South Western edge of the largest mainland on April 12, 2008. Gandhi’s basic navigational strategy in SL was to walk towards other avatars (represented by green dots on the map), greet them, describe the project, offer to be “friends”, share [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/07/18/_the-salt-satyagraha-online_-a-mixed-reality-project-part-2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

