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	<title>_Augmentology 1[L]0[L]1_ &#187; attentional</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>Active Narrative Gathering: The Attentional Will Not be Televised</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/#comments</comments>
		<pubDate>Fri, 09 May 2008 11:50:56 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[attentional]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[tweetstreams]]></category>
		<category><![CDATA[Viral Media]]></category>

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		<description><![CDATA[Alternate Reality Games [ARGs] are forms of entertainment that derive their structure from a mix of fictionalised world framing and real-world narrative components. Players create a required suspension of disbelief when connected to an ARGian world construct. This construct operates &#8220;&#8230;via interconnected narrative threads/cues beyond exclusive parent forms or individualised game parameters. ARGs make players [...]]]></description>
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