April 25, 2008
Augmented Psychology, Location-Based Social Network, Massively Multiplayer Online Environments, Mediated Reality, Reality Spectrum, Social Gaming, Synthetic
_In real life_ [irl] is a phrase employed in a wide range of networked interactions and used notably in early phases of internet communication [eg IRC, ICQ and Y-talk]. _Irl_ is used as a label to demarcate a subject’s presence on-and-offline. In this dichotomy, definitions of reality are binary with a clear schism evident between the geophysical and synthetic. The title of _Second Life_ is an example of this divide via the implication of a necessary “First Life” [phenomenological reality]. _Irl_ is often relayed with negatively-inflected emotionality towards those who display a perceived preference for online/synthetic immersion.
In contrast, the term afk [_away from keyboard_] indicates an inclusiveness regarding geophysical and synthetic states. Whereas irl evokes hierarchical connotations in relation to reality definitions, afk indicates a fluctuating, fluid involvement. Afk illustrates a fuzzy presencing that eclipses easy polarisations; a subject’s physical body is removed from the synthetic environment whereas their synth/avatar is still actualised in-world:
“Away from keyboard means a user is not at their computer. There is a command, /afk, which marks the user as AFK. The name of the character will show up as <AFK>Name, and an auto-response will be sent to anyone who sends the flagged user a tell…
Example:
Person A says: /afk eating food
Person B says: /w A Hello.
Person B receives: A is Away from Keyboard: eating food”.
The afk concept demonstrates the murkiness of establishing reality gradations when considering synthetic environments. Paul Milgram suggested the Reality-Virtuality Continuum as a type of linear reality scale where at one end lies Geophysical Reality ["The Real Environment"] and the opposite end houses the Virtual. In-between lies an area defined as Mixed Reality: a mixture of augmented virtuality and the corporeal.
This Reality-Virtuality Continuum as such offers a vectored compartmentalisation of reality within scientific confines. An elastic, contemporized version of this Continuum might read:
[Geophysical]<—-—[Cartesian]–-—–[Mixed]–-—–>[Synthetic]
…with each mode spawning distinct “swarmic variables” or “notional massing”. Conditional examples of such masses/variables are:
[Synthetic] = Avatar Fluctuations / Non-Player Character Annexing / Auxiliary Proprieception / Networked Socialisation
[Mixed] = Layered Attention / Identity Extensions / Augmented States of Consciousness / Multiple Theories-of-Mind[s]
[Cartesian] = Euclidian / Non-Euclidian / Human Area Networks / Dimensional Consciousness
[Geophysical] = Primary Consciousness / Ego-Mediation / Geospecificity / Geolocation
These masses could parallel volume [in the audio sense] in terms of measurement and production of reality clusters that map and mix composite modes simultaneously. For instance, the phenomena of Geocaching or mobile gaming such as _Parallel Kingdom_ which: “brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world“.
In relation to the creation of such a _Reality Spectrum_, one intriguing by-product could be a redefinition of established principles regarding conceptions of consciousness, perception, identity construction and associated mental health conditions related to “normalcy”. If reality isn’t what we once thought it was, perhaps the inclusion of an Internet Addiction Disorder in the DSMV should not be a desired aim. Instead, should there be a proposal to include a range of disorders that diagnose the inability of a subject to adapt to reality contouring? For instance, a type of _Geospecificity Complex_ that highlights a dysfunction perceiving modalities that exist apart from concrete geophysical markers?
Archives
- March 2013
- January 2013
- November 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- March 2012
- December 2011
- November 2011
- September 2011
- July 2011
- June 2011
- May 2011
- March 2011
- February 2011
- January 2011
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- March 2009
- February 2009
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
Categories
Search Augmentology
Augmentology on Twitter
- Augmented-Reality Glasses Bring Cloud Security Into Sharp Focus t.co/pLDr9AAhNI Time ago 1 Day
- Official Call of Duty: Ghosts Tech Comparison Video t.co/4e1BrUCSgu Time ago 3 Days
- Augmented Reality Summit (AR Summit) 2013 | 29th Floor, Millbank Tower 21 - 24 Millbank London,... t.co/f4kRs88rrF Time ago 3 Days
- Playing With Augmented Reality t.co/NWDXRfPcTR Time ago 3 Days
- Nokia adds augmented reality to Here Maps on Windows Phone t.co/KFxWy5X8ha Time ago 3 Days
- Startup hires 'cyborg' Mann for Google Glass–killer project • The Register t.co/N3rnIriF4P Time ago 3 Days
- Two former Valve employees are developing CastAR, augmented reality glasses t.co/PiwSzuIEfw Time ago 6 Days
- Спидран: Чужие за 60 секунд t.co/6AId19B0fG Time ago 6 Days
- Meta Wants to Become the Next Augmented-Reality Glasses Phenom t.co/WtUy6gDPIe Time ago 6 Days
Follow @augmentology on twitter.