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	<title>_Augmentology 1[L]0[L]1_ &#187; Add new tag</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>_Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:06:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Location-Based Social Network]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=506</guid>
		<description><![CDATA[&#60;continued&#62; e) Information Deformation: akin to process centering, this Social Tesseraction involves a shift in the very definition of information: Information may be defined as the characteristics of the output of a process, these being informative about the process and the input. This discipline independent definition may be applied to all domains, from physics to [...]]]></description>
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		<title>_Social Tesseracting_: Part 2</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:41:19 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287</guid>
		<description><![CDATA[In _Social Tesseracting_: Part 1, we learnt that: 1. Dimensionality defines working concepts of reality. 2. Theoretically, dimensionality can also expand to define a spectrum of nascent social actions. 3. These particular social actions encompass communication trends defined by synthetic interactions. 4. Synthetic interactions create social froth that can be produced geophysically or geolocatively. Both [...]]]></description>
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