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	<title>_Augmentology 1[L]0[L]1_ &#187; Active Narrative Gathering</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>_Social Tesseracting_: Part 2</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:41:19 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287</guid>
		<description><![CDATA[In _Social Tesseracting_: Part 1, we learnt that: 1. Dimensionality defines working concepts of reality. 2. Theoretically, dimensionality can also expand to define a spectrum of nascent social actions. 3. These particular social actions encompass communication trends defined by synthetic interactions. 4. Synthetic interactions create social froth that can be produced geophysically or geolocatively. Both [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Active Narrative Gathering: The Attentional Will Not be Televised</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/#comments</comments>
		<pubDate>Fri, 09 May 2008 11:50:56 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[attentional]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[tweetstreams]]></category>
		<category><![CDATA[Viral Media]]></category>

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		<description><![CDATA[Alternate Reality Games [ARGs] are forms of entertainment that derive their structure from a mix of fictionalised world framing and real-world narrative components. Players create a required suspension of disbelief when connected to an ARGian world construct. This construct operates &#8220;&#8230;via interconnected narrative threads/cues beyond exclusive parent forms or individualised game parameters. ARGs make players [...]]]></description>
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		<slash:comments>4</slash:comments>
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