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	<title>_Augmentology 1[L]0[L]1_</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
	<pubDate>Sat, 27 Jun 2009 22:47:56 +0000</pubDate>
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		<title>_Social Tesseracting_: Part 1</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 21:15:19 +0000</pubDate>
		<dc:creator>mez</dc:creator>
		
		<category><![CDATA[Augmented Gameplay]]></category>

		<category><![CDATA[Augmented Psychology]]></category>

		<category><![CDATA[Massively Multiplayer Online Environments]]></category>

		<category><![CDATA[Mediated Reality]]></category>

		<category><![CDATA[Social Networking Platforms]]></category>

		<category><![CDATA[Synthetic]]></category>

		<category><![CDATA[Twitter]]></category>

		<category><![CDATA[Augmented Reality]]></category>

		<category><![CDATA[tweetstreams]]></category>

		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83</guid>
		<description><![CDATA[Dimensionality is a concept that attempts to define reality through  scientific framing. Dimensionality refers to the theoretical construction and quantification of fundaments. These fundaments, or dimensions, act to define the &#8220;…parameterization of the conceptual or visual complexity of any geometric object. In fact, the concept can even be applied to abstract objects which cannot [...]]]></description>
			<content:encoded><![CDATA[<p>Dimensionality is a concept that attempts to define reality through  scientific framing. Dimensionality refers to the theoretical construction and quantification of fundaments. These fundaments, or dimensions, act to define the <em><a title="Dimension Definition" href="http://mathworld.wolfram.com/Dimension.html" target="_blank">&#8220;…parameterization of the conceptual or visual complexity of any geometric object. In fact, the concept can even be applied to abstract objects which cannot be directly visualized. For example, the notion of time can be considered as one-dimensional, since it can be thought of as consisting of only &#8220;now,&#8221; &#8220;before&#8221; and &#8220;after.&#8221; Since &#8220;before&#8221; and &#8220;after,&#8221; regardless of how far back or how far into the future they are, are extensions, time is like a line, a one-dimensional object.&#8221;</a></em></p>
<p>Just as the idea of <a title="Definition of Dimension" href="http://www.brainyquote.com/words/di/dimension154414.html" target="_blank">dimensions</a> can be applied to non-concrete elements in order to frame theoretical states, the principle can expand to encompass aspects of emergent social actions. These actions are evident in shifting social dimensions/states. These states [collectively termed  "Social <a title="Tesseract" href="http://enc.slider.com/Enc/Tesseract" target="_blank">Tesseract</a>ions"] emerge from certain communication patterns displayed through <a title="Science gleans 60TB of behavior data from Everquest 2 logs" href="http://arstechnica.com/science/news/2009/02/aaas-60tb-of-behavioral-data-the-everquest-2-server-logs.ars" target="_blank">synthetic interactions</a>. If you&#8217;re a user of <a title="Augmented Reality with FLARToolKit" href="http://blog.papervision3d.org/2009/01/07/augmented-reality-with-flartoolkit/" target="_blank">augmented technology</a> in multiple forms [think: MMO/Mobile gaming, <a title="iPhone Geotags" href="http://www.tuaw.com/2009/02/23/geotags-for-iphone-is-a-good-start/" target="_blank">iPhone </a>or <a title="Wikitude" href="http://www.qualityprime.com/wikitude-ar-travel-guide-part-2" target="_blank">Android</a> apps and <a title="Facebook terms of service compared with MySpace, Flickr, Picasa, YouTube, LinkedIn, and Twitter" href="http://amandafrench.net/2009/02/16/facebook-terms-of-service-compared/" target="_blank">social networking sites</a>] you will inevitably become part of <a title="AccessCity " href="http://www.accesscity.co.uk/" target="_blank">engagement procedures</a> that promote a type of &#8220;social froth&#8221;. This froth manifests via electronic gesturing. These gestures are created through:</p>
<p>1. Geophysically static connections (such as using <a title="What Facebook Is For" href="http://www.youtube.com/watch?v=kFKHaFJzUb4&amp;" target="_blank">Facebook</a>, <a title="/ludotopian" href="http://terranova.blogs.com/terra_nova/2009/02/ludotopian.html" target="_blank">World of Warcraft</a> or <a title="Tweetree" href="http://tweetree.com/" target="_blank">Tweetree</a> via your desktop PC)</p>
<p>2.  Active mobile/wireless connections (such as the wealth of <a title="iPhone Britekite Application" href="http://blog.k1v1n.com/2008/10/britekite-on-iphone.html" target="_blank">geolocative</a> software for <a title="_Enkin_ introduces a new handheld navigation concept." href="http://www.vimeo.com/843168" target="_blank">mobile devices</a> or <a title="Call Of The Pharaoh" href="http://mobilitysite.com/2008/02/mwc-global-mobile-world-awards-2008-announced/" target="_blank">social games</a>).</p>
<p>The important factor  for both connection modes are the resultant <a title="A tale about QR codes, the wave of yesterday" href="http://longtale.wordpress.com/2009/02/28/a-tale-about-qr-codes-the-wave-of-yesterday/" target="_blank">patterns</a> a user creates through <a title="The evolutionary roots of Facebook's &quot;25 Things&quot; craze" href="http://www.slate.com/id/2211068/" target="_blank">social inscriptions</a>/gestures. These gestures  create complex interpersonal streams that provoke  additional connections and accompanying interactions.  Sending <a title="Twitter Remote is MyBlogLog for Twitter" href="http://www.socialtimes.com/2009/02/twitter-remote/" target="_blank">remote tweets</a> is considered an example of a synthetic interaction [via electronic gesturing]. As this incremental data  melds with other user-streams and <a title="CROSSMOD" href="http://www.cg.tuwien.ac.at/research/projects/CROSSMOD/" target="_blank">crossmodal</a> platforms, aggregative patterns emerge. These combined patterns may be considered as a <a title="Parameter Space" href="http://en.wikipedia.org/wiki/Parameter_space" target="_blank">parameter space</a> blueprint that produce, and are in turn produced by, <a title="Unpacking the _Synthaptic_: Version 1." href="http://arsvirtuafoundation.org/research/2008/05/30/unpacking-the-_synthaptic_-version-1/" target="_blank">synthaptic</a> communication tides. Examples of such variables include <a title="Information Traffic Patterns" href="http://ww.p2pfoundation.net/Information_Traffic_Patterns" target="_blank">information traffic patterns</a> or &#8220;hot&#8221; social tracts [when certain users are active according to time zone variations].</p>
<p>Social Tesseractions assist in shaping contemporary notions related to <a title="The Necessity of Intercultural Communication" href="http://www.medialab-research.com/cr/2001/02/doc/neuliep-irm-ch01-area-concepts.pdf" target="_blank">Sociorelational</a> information.  Just as raw geophysical encounters evoke varying psychological and communicative responses [think:   <a title="Communication Accommodation Theory" href="http://en.wikipedia.org/wiki/Communication_Accommodation_Theory" target="_blank">Communication Accommodation Theory</a>], Tesseracting engenders similarly relevant synthetic loadings. In attempting to establish a conceptual structure surrounding Social Tesseractions,  contemporary theorists display a pervasive tendency to shrink all synthetic interactions to a geophysical/biological endpoint. In order to establish whether Tesseraction can be considered a tangible phenomena, this assumed standard of endpoint interaction should shift from a reductionist angling towards more appropriate markers. These markers will be discussed in _Social Tesseracting: Part 2_.</p>
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		<title>_Mad City Mystery_</title>
		<link>http://arsvirtuafoundation.org/research/2009/02/02/_mad-city-mystery_-an-augmented-reality-game-for-handhelds/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/02/02/_mad-city-mystery_-an-augmented-reality-game-for-handhelds/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 01:33:55 +0000</pubDate>
		<dc:creator>mez</dc:creator>
		
		<category><![CDATA[Synthetic]]></category>

		<category><![CDATA[Augmented Reality]]></category>

		<category><![CDATA[mixed reality game]]></category>

		<category><![CDATA[synthetic immersion]]></category>

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		<description><![CDATA[_Mad City Mystery_: An Augmented Reality Game for Handhelds
]]></description>
			<content:encoded><![CDATA[<p><a href="http://lgl.gameslearningsociety.org/videoFiles/mcmvideo.swf">_Mad City Mystery_: An Augmented Reality Game for Handhelds</a></p>
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