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	<title>_Augmentology 1[L]0[L]1_ &#187; Synthetic</title>
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	<link>http://arsvirtuafoundation.org/research</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>TouchMe: An Augmented Reality Based Remote Robot Manipulation</title>
		<link>http://arsvirtuafoundation.org/research/2011/12/06/touchme-an-augmented-reality-based-remote-robot-manipulation/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/12/06/touchme-an-augmented-reality-based-remote-robot-manipulation/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 02:34:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1957</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weavrs: Manufactured Artificial Beings from Social Web Data</title>
		<link>http://arsvirtuafoundation.org/research/2011/11/14/weavrs-manufactured-artificial-beings-from-social-web-data/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/11/14/weavrs-manufactured-artificial-beings-from-social-web-data/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:16:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[body in transmission]]></category>
		<category><![CDATA[geophysical]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1954</guid>
		<description><![CDATA[(Pr) David Bausola from Protein®.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AKB48’s Eguchi Aimi: An Augmented Synthetic-Human Amalgam</title>
		<link>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 02:37:23 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[Synthetics]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1940</guid>
		<description><![CDATA[&#8220;The features of Eguchi’s face were taken from the members, which consists of Oshima Yuko (hair/body), Takahashi Minami (outline), Maeda Atsuko (eyes), Watanabe Mayu (eyebrows), Itano Tomomi (nose), and Shinoda Mariko (mouth). Twelfth generation AKB48 member Sasaki Yukari is confirmed to be the source of her voice as well.&#8221;]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/06/19/akb48%e2%80%99s-eguchi-aimi-an-augmented-synthetic-human-amalgam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Augmented Reality Guerillas Hijack Bruce Sterling&#8217;s ARE 2011 Speech</title>
		<link>http://arsvirtuafoundation.org/research/2011/05/17/augmented-reality-guerillas-hijack-bruce-sterlings-are-2011-speech/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/05/17/augmented-reality-guerillas-hijack-bruce-sterlings-are-2011-speech/#comments</comments>
		<pubDate>Tue, 17 May 2011 22:38:27 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[ARE 2011]]></category>
		<category><![CDATA[augmented virtuality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1936</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/05/17/augmented-reality-guerillas-hijack-bruce-sterlings-are-2011-speech/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive Puppet Prototype with Xbox Kinect</title>
		<link>http://arsvirtuafoundation.org/research/2011/05/02/interactive-puppet-prototype-with-xbox-kinect/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/05/02/interactive-puppet-prototype-with-xbox-kinect/#comments</comments>
		<pubDate>Tue, 03 May 2011 04:04:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Synthetic]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1931</guid>
		<description><![CDATA[Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo. A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>_Scenario_: An Interactive 3D Film</title>
		<link>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 00:17:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Synthetic Environments]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1913</guid>
		<description><![CDATA[&#8220;[A]&#8230;true story is the basis of Scenario, an interactive 3D movie in which you battle computer-generated avatars controlled by artificial intelligence. The use of both 3D and AI is a world first, according to the film&#8217;s makers. At the University of New South Wales&#8217;s iCinema Research Centre, I enter a 360-degree cinema with four people. [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amnesia Connect  ‘Gesture-Based’ Interface</title>
		<link>http://arsvirtuafoundation.org/research/2011/02/01/amnesia-connect-%e2%80%98gesture-based%e2%80%99-interface/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/02/01/amnesia-connect-%e2%80%98gesture-based%e2%80%99-interface/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 02:58:06 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Reality Concepts]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1905</guid>
		<description><![CDATA[&#8220;Following months of research and development, Amnesia Razorfish has replaced the typical ‘send and receive’ interface with a more natural ‘gesture-based’ interface. A smartphone owner can now move their content freely between two devices by simply dragging content off their phone onto a Microsoft Surface Table and back onto another device instantly.&#8221;]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/02/01/amnesia-connect-%e2%80%98gesture-based%e2%80%99-interface/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Opening up the Potential of Kinect</title>
		<link>http://arsvirtuafoundation.org/research/2011/01/12/opening-up-the-potential-of-kinect/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/01/12/opening-up-the-potential-of-kinect/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 23:22:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1885</guid>
		<description><![CDATA[&#8220;When Kinect was first announced, we immediately began dreaming of the different ways we could use it to create engaging experiences that leveraged physical interaction for our clients. Unfortunately, in the earliest days, we would have been tied to Xbox&#8217;s proprietary XDK and only able to publish to the Xbox itself. With this breakthrough, we&#8217;re [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/01/12/opening-up-the-potential-of-kinect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rethinking the Mobile Web</title>
		<link>http://arsvirtuafoundation.org/research/2010/09/12/rethinking-the-mobile-web/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/09/12/rethinking-the-mobile-web/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 01:07:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Mobile Web]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1847</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/09/12/rethinking-the-mobile-web/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet Milo The Virtual Boy: Cloud-Sculpting The Mind of a Synthetic Human</title>
		<link>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 09:11:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Synthetic Environments]]></category>
		<category><![CDATA[Virtuality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1793</guid>
		<description><![CDATA[This TED talk by Peter Molyneux: &#8230;demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you. The demonstration begins with an explanation of how Milo is constructed. A combination of the following three elements [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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