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	<title>_Augmentology 1[L]0[L]1_ &#187; Prosumerism</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>The Future of Money</title>
		<link>http://arsvirtuafoundation.org/research/2010/10/27/the-future-of-money/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/10/27/the-future-of-money/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 22:02:53 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[aurec]]></category>
		<category><![CDATA[decentralization]]></category>
		<category><![CDATA[Reality Concepts]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1878</guid>
		<description><![CDATA[&#8216;&#8221;There is a class of young, intelligent and creative people that have become disillusioned with existing banking models and are looking to create new peer-to-peer models for financial transactions,&#8221; said Venessa Miemis, a graduating student of NYC and creator of a videoblog The Future of Money. &#8220;I hope these two worlds can come together.&#8221;&#8216;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>_Synthetic Presencing vs Branding_: Fail Whale Gets a Girlfriend</title>
		<link>http://arsvirtuafoundation.org/research/2008/07/04/_synthetic-presencing-vs-branding_-fail-whale-gets-a-girlfriend/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/07/04/_synthetic-presencing-vs-branding_-fail-whale-gets-a-girlfriend/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 08:39:24 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[emergent persona]]></category>
		<category><![CDATA[Eva Whale]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[Microblogging]]></category>
		<category><![CDATA[The Fail Whale]]></category>
		<category><![CDATA[Tweet]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=30</guid>
		<description><![CDATA[Twitter is a microblogging service that is currently experiencing continual outages. Users are encountering a range of Twitter functionality issues including scalability and stability problems. These outages are provoking debate regarding the future of Twitter as a primary microblogging vehicle for user-driven content. Twitter engineers are aware of these criticisms regarding software reliability. They report [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>[Non] Fiction Eclipsing + Synthetic Presencing</title>
		<link>http://arsvirtuafoundation.org/research/2008/06/13/non-fiction-eclipsing-synthetic-presencing/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/06/13/non-fiction-eclipsing-synthetic-presencing/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 10:11:03 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[amateur]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Flashmob]]></category>
		<category><![CDATA[Gonzoism]]></category>
		<category><![CDATA[Internet meme]]></category>
		<category><![CDATA[Sandboxing]]></category>
		<category><![CDATA[spontaneous engagement]]></category>
		<category><![CDATA[Streisand Effect]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=15</guid>
		<description><![CDATA[Entertainment is associated with the concepts of fiction and non-fiction. Fiction involves the projection of a willing suspension of disbelief with variables designed to further narrative progression. Indicators of traditional fiction include characterisation, foregrounding, plot and/or sub-plot[s]. Non-fiction is fiction&#8217;s logical counterpoint; chronology, history and &#8220;fact&#8221; play clear parts in non-fiction constructions. There are many [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>_Convergence of the Real and the Virtual_: A Partial Transcript.</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/16/_convergence-of-the-real-and-the-virtual_-a-partial-transcript/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/16/_convergence-of-the-real-and-the-virtual_-a-partial-transcript/#comments</comments>
		<pubDate>Fri, 16 May 2008 04:36:18 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Continuum]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[guildchat]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[Synthetics]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[VOIP]]></category>
		<category><![CDATA[WoW guilds]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/2008/05/16/_convergence-of-the-real-and-the-virtual_-a-partial-transcript/</guid>
		<description><![CDATA[_Convergence of the Real and the Virtual_: The First Scientific Conference in World of Warcraft was held over the weekend of May 9th to May 11th 2008. It was an attempt to host a definitive synthetic gathering of scientific practitioners through the use of WoW&#8217;s Guild system. The conference involved three separate conference sessions and [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Active Narrative Gathering: The Attentional Will Not be Televised</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/#comments</comments>
		<pubDate>Fri, 09 May 2008 11:50:56 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[attentional]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[tweetstreams]]></category>
		<category><![CDATA[Viral Media]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</guid>
		<description><![CDATA[Alternate Reality Games [ARGs] are forms of entertainment that derive their structure from a mix of fictionalised world framing and real-world narrative components. Players create a required suspension of disbelief when connected to an ARGian world construct. This construct operates &#8220;&#8230;via interconnected narrative threads/cues beyond exclusive parent forms or individualised game parameters. ARGs make players [...]]]></description>
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		<slash:comments>4</slash:comments>
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