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	<title>_Augmentology 1[L]0[L]1_ &#187; Presencing</title>
	<atom:link href="http://arsvirtuafoundation.org/research/category/presencing/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsvirtuafoundation.org/research</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>&#8220;The Old Spice Guy&#8221;: Presencing &amp; Synthapticism In Action</title>
		<link>http://arsvirtuafoundation.org/research/2010/07/14/the-old-spice-guy-presencing-synthapticism-in-action/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/07/14/the-old-spice-guy-presencing-synthapticism-in-action/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 01:25:47 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Social Tesseracting]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[semantics]]></category>
		<category><![CDATA[Synthetic Environments]]></category>
		<category><![CDATA[synthetic immersion]]></category>
		<category><![CDATA[Synthetics]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1669</guid>
		<description><![CDATA[In 2008, several articles here at Augmentology examined the concepts of Synthetic Presencing and Synthapticism. Both concepts are part of a theoretical framework that attempts to explain developing cultural &#62; augmentological patterns. Presencing embodies a rethink of conventional entertainment modes: Fiction and non-fiction classifications are designed to map to boundaries of known forms [think: cinema, [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/07/14/the-old-spice-guy-presencing-synthapticism-in-action/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A World of Photo: Digital Life Voyeurism</title>
		<link>http://arsvirtuafoundation.org/research/2010/01/07/a-world-of-photo-digital-life-voyeurism/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/01/07/a-world-of-photo-digital-life-voyeurism/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 02:20:17 +0000</pubDate>
		<dc:creator>Shane Hinton</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Location-Based Social Network]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[A World of Photo]]></category>
		<category><![CDATA[Digital Life Voyeurism]]></category>
		<category><![CDATA[social contracts]]></category>
		<category><![CDATA[social currency]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1510</guid>
		<description><![CDATA[The User named “showmeurcock” from Kentucky does not respond to the picture I send of the space heater next to my desk. The User named “whispers” from California rates a picture of my feet three out of five stars. The User “guest43723” from Germany sends a picture of a jar full of coins. I reply [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/01/07/a-world-of-photo-digital-life-voyeurism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>_I am Transreal_: A Reflection On/Of Becoming Dragon [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2009/08/06/_i-am-transreal_-a-reflection-onof-becoming-dragon-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/08/06/_i-am-transreal_-a-reflection-onof-becoming-dragon-part-2/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 02:34:54 +0000</pubDate>
		<dc:creator>Azdel Slade</dc:creator>
				<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Variable AFKism]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[becoming]]></category>
		<category><![CDATA[body in transmission]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[transgender]]></category>
		<category><![CDATA[transition]]></category>
		<category><![CDATA[transreal]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=977</guid>
		<description><![CDATA[I am becoming something else. In this moment, this being-in-transition, I am willfully stepping into the unknown. I am between realities. I can only imagine what I want to become, and then choose to become that new thing, but it is radically ungraspable, inconceivable. I can never know the reality of what I am choosing [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/08/06/_i-am-transreal_-a-reflection-onof-becoming-dragon-part-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>_Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:06:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Location-Based Social Network]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=506</guid>
		<description><![CDATA[&#60;continued&#62; e) Information Deformation: akin to process centering, this Social Tesseraction involves a shift in the very definition of information: Information may be defined as the characteristics of the output of a process, these being informative about the process and the input. This discipline independent definition may be applied to all domains, from physics to [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>_Social Tesseracting_: Part 2</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:41:19 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287</guid>
		<description><![CDATA[In _Social Tesseracting_: Part 1, we learnt that: 1. Dimensionality defines working concepts of reality. 2. Theoretically, dimensionality can also expand to define a spectrum of nascent social actions. 3. These particular social actions encompass communication trends defined by synthetic interactions. 4. Synthetic interactions create social froth that can be produced geophysically or geolocatively. Both [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Tentative Spaces: An Introduction</title>
		<link>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 08:08:12 +0000</pubDate>
		<dc:creator>Greg J Smith</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[combinatory]]></category>
		<category><![CDATA[diegetic]]></category>
		<category><![CDATA[machinic]]></category>
		<category><![CDATA[minigame]]></category>
		<category><![CDATA[picture planes]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=72</guid>
		<description><![CDATA[Discussions addressing the connection between architecture and gaming cycle in and out of design discourse with some regularity. And why not? The experiential qualities of surface, volume and movement in game space are compelling, immersive and, quite importantly, shared points of reference. Conversations about this relationship often address the fact that the underlying means of [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.virtualart.at/dtl_04/manovich_high.wmv" length="194221284" type="video/x-ms-wmv" />
		</item>
		<item>
		<title>&quot;BSG&quot; Presencing: Twittercast-Style</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 09:49:27 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[BSG]]></category>
		<category><![CDATA[Cylon]]></category>
		<category><![CDATA[nested fiction]]></category>
		<category><![CDATA[nested function]]></category>
		<category><![CDATA[Twittercast]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=64</guid>
		<description><![CDATA[Presencing &#8211; as described in an earlier entry &#8211; is a type of synthetic engagement that extends contemporary entertainment. Fan fiction illustrates how Presencing utilises traditional entertainment spin-offs within &#8220;amateur&#8221; arcs. The Urban Dictionary describes Fan Fiction as: 1. &#8220;A piece of fiction within a fandom utilizing characters and situations from a pre-existing work including [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>_Synthetic Presencing vs Branding_: Fail Whale Gets a Girlfriend</title>
		<link>http://arsvirtuafoundation.org/research/2008/07/04/_synthetic-presencing-vs-branding_-fail-whale-gets-a-girlfriend/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/07/04/_synthetic-presencing-vs-branding_-fail-whale-gets-a-girlfriend/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 08:39:24 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[emergent persona]]></category>
		<category><![CDATA[Eva Whale]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[Microblogging]]></category>
		<category><![CDATA[The Fail Whale]]></category>
		<category><![CDATA[Tweet]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=30</guid>
		<description><![CDATA[Twitter is a microblogging service that is currently experiencing continual outages. Users are encountering a range of Twitter functionality issues including scalability and stability problems. These outages are provoking debate regarding the future of Twitter as a primary microblogging vehicle for user-driven content. Twitter engineers are aware of these criticisms regarding software reliability. They report [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/07/04/_synthetic-presencing-vs-branding_-fail-whale-gets-a-girlfriend/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WoW Case Study Part 2: Synthetic Presencing &#8211; &quot;When Life Gives You Nazis, Make Naziaid&quot;</title>
		<link>http://arsvirtuafoundation.org/research/2008/06/27/wow-case-study-part-2-synthetic-presencing-when-life-gives-you-nazis-make-naziaid/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/06/27/wow-case-study-part-2-synthetic-presencing-when-life-gives-you-nazis-make-naziaid/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 07:56:54 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[in-world]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=21</guid>
		<description><![CDATA[[cont] Having decided to take action regarding the Swastika Symbol, Bowtox broadcasts a _call to action_ to other interested WoW characters through the general, trade and looking-for-group chat channels. He also talks to the surrounding player characters, who begin to modify the base symbol shape. Lilsmoky is the first to perform the &#8220;/sleep&#8221; action, which [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/06/27/wow-case-study-part-2-synthetic-presencing-when-life-gives-you-nazis-make-naziaid/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>WoW Case Study Part 1: Synthetic Presencing In Action</title>
		<link>http://arsvirtuafoundation.org/research/2008/06/20/wow-case-study-part-1-synthetic-presencing-in-action/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/06/20/wow-case-study-part-1-synthetic-presencing-in-action/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 08:20:38 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[corpse]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[racial hatred]]></category>
		<category><![CDATA[Spiritual intentions]]></category>
		<category><![CDATA[symbol]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=16</guid>
		<description><![CDATA[Bowtox is a low-level World of Warcraft character located on a USA PvP Server. Bowtox has just placed 7 items up for sale in the Ironforge Auction House. He now needs to check his mail at the Bank mailbox. As he runs over the Auction House bridge towards the box, he sees multiple character corpses [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/06/20/wow-case-study-part-1-synthetic-presencing-in-action/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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