<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>_Augmentology 1[L]0[L]1_ &#187; Open Source</title>
	<atom:link href="http://arsvirtuafoundation.org/research/category/open-source/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsvirtuafoundation.org/research</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
	<lastBuildDate>Tue, 08 May 2012 04:41:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 21:22:36 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1228</guid>
		<description><![CDATA[&#60;continued&#62; Don Woods famously added the more &#8220;Tolkienised&#8221; aspects of the Colossal Cave Adventure game after rewriting it in 1977. Woods&#8217; rewriting/recoding/versioning of the game is another [TGOTT] inspirational treasure: Woods and others who have remixed and rewritten Adventure have opened this game to a constant flow of imaginative reinterpretations. When immersed in Sidequest!, players [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/11/05/sidequest-a-classic-cyberpsychedelic-text-adventure-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sidequest!: A Classic Cyberpsychedelic Text Adventure [Part 1]</title>
		<link>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 20:53:34 +0000</pubDate>
		<dc:creator>joncates</dc:creator>
				<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1214</guid>
		<description><![CDATA[The Guardians of the Tradition are an Art Games guild that recently created Sidequest!: A Classic Cyberpsychedelic Text Adventure. In Sidequest! you &#8211; as the game character William Crowther &#8211; crawl through a generative, cut-up and recombined twisty little maze of passages through timespace that criss-crosses multiple networks. Examples of these networks include: Mammoth Cave, [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/10/08/sidequest-a-classic-cyberpsychedelic-text-adventure-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>_Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:06:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Location-Based Social Network]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=506</guid>
		<description><![CDATA[&#60;continued&#62; e) Information Deformation: akin to process centering, this Social Tesseraction involves a shift in the very definition of information: Information may be defined as the characteristics of the output of a process, these being informative about the process and the input. This discipline independent definition may be applied to all domains, from physics to [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>_A Warcry for Birthing Synthetic Worlds_ [Part 3]</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 02:57:35 +0000</pubDate>
		<dc:creator>Azdel Slade</dc:creator>
				<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[decentralization]]></category>
		<category><![CDATA[Linden Labs]]></category>
		<category><![CDATA[realXtend]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=56</guid>
		<description><![CDATA[&#60;cont&#62; The web was built on openness and designed from the ground up to enable sharing of code &#8211; view the source from early web pages for examples. Yet it seems that already Second Life content creators want strict restrictions on copying, even going so far as to support the DMCA. So, while the DMCA [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>_A Warcry for Birthing Synthetic Worlds_ [Part 2]</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/08/_a-warcry-for-birthing-synthetic-worlds_-part-2/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/08/_a-warcry-for-birthing-synthetic-worlds_-part-2/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 06:22:04 +0000</pubDate>
		<dc:creator>Azdel Slade</dc:creator>
				<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[decentralization]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[prim]]></category>
		<category><![CDATA[sim]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=55</guid>
		<description><![CDATA[&#60;cont&#62; There are components ready to create a decentralized universe of virtual worlds: open source clients (Indra &#8211; the official SL client) and open source server software. OpenSim seems to be the current decentralised contender (which offers some SL interoperability) plus others including WoW server software. With the creation of Google&#8217;s _Lively_ we&#8217;re already seeing [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/08/08/_a-warcry-for-birthing-synthetic-worlds_-part-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>_A Warcry for Birthing Synthetic Worlds_ [Part 1]</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:45:00 +0000</pubDate>
		<dc:creator>Azdel Slade</dc:creator>
				<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[decentralisation]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[prim]]></category>
		<category><![CDATA[sim]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50</guid>
		<description><![CDATA[If we think about the synthetic environment of Second Life as a metaphor for the web, where are we at today? In the early days of the web, only universities and advanced scientific laboratories had websites. I remember &#8211; as a kid &#8211; buying an issue of Scientific American that came with a map of [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

