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	<title>_Augmentology 1[L]0[L]1_ &#187; Game Lobby</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>Mass Effect: Conversation Wheeling</title>
		<link>http://arsvirtuafoundation.org/research/2008/10/31/mass-effect-conversation-wheeling/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/10/31/mass-effect-conversation-wheeling/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 08:06:37 +0000</pubDate>
		<dc:creator>Greg J Smith</dc:creator>
				<category><![CDATA[Game Lobby]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[conversation wheel]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Tentative Space]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=79</guid>
		<description><![CDATA[It has been interesting to observe how the gameplay of Bioware&#8217;s Mass Effect continues to pop up in discussions about narrative in contemporary gaming. The 2007 Xbox 360 and Windows title seems to have entrenched itself as a benchmark for immersive storytelling. For those unfamiliar with the premise of the game, Mass Effect is a [...]]]></description>
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		<title>Game Lobbies / Green Rooms</title>
		<link>http://arsvirtuafoundation.org/research/2008/10/10/game-lobbies-green-rooms/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/10/10/game-lobbies-green-rooms/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 05:01:59 +0000</pubDate>
		<dc:creator>Greg J Smith</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Game Lobby]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[online gamers]]></category>
		<category><![CDATA[skinnable]]></category>
		<category><![CDATA[tentative spaces]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=77</guid>
		<description><![CDATA[The lobby is designed for localization and comes preconfigured with 10 languages. With minimal customization, the Scaleform Lobby can be integrated into a game&#8217;s existing network infrastructure. The above marketing copy succinctly describes some of the selling points of the Scaleform Multiplayer Lobby. Debuted at GDC 2008, the Scaleform system is a skinable, customizable interface [...]]]></description>
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