- [Caveat: In no way does Augmentology.com promote or condone Warfare or the use of synthetic environments for military recruitment/propaganda.]

“The Civil War Augmented Reality Project was conceived by several public educators… the objective of the project is to develop and implement augmented reality services related to the American Civil War in Pennsylvania, and to modify soon to be released tablet personal computers to allow the general public a chance to experience the applications. The project’s inception is planned to give ample development time in the run up to the Sesquicentennial of the Civil War, beginning in 2011. It is hoped that early support could generate interest in Maryland and Virginia.
We also propose to construct stationary devices patterned after the “pay binoculars” often found at scenic overlooks. These devices will offer a virtual geographic view from a few hundred yards above the user. Physically swiveling the viewer left and right changes the direction of the view in real time, just as swiveling up and down changes the view. The intuitive nature of the device is intended to invite “non-tech oriented” persons to try the experience, and learn more about AR and the Civil War. We propose that these binoculars be set up at locations across the region touched by fighting in the war. In order to give the user a sense of the historical connections between each location, a nearby screen will project realtime webcam images of people using the devices at other locations…”
Support the project by contributing via their Kickstarter campaign.
“Augmented reality (AR) is a new technology in which various virtual elements are incorporated into the user’s perception of the real world. The most significant aspect of AR is that the virtual elements add relevant and helpful information to the real scene. AR shares some important characteristics with virtual reality as applied in clinical psychology. However, AR offers additional features that might be crucial for treating certain problems. An AR system designed to treat insect phobia has been used for treating phobia of small animals, and positive preliminary data about the global efficacy of the system have been obtained. However, it is necessary to determine the capacity of similar AR systems and their elements that are designed to evoke anxiety in participants; this is achieved by testing the correspondence between the inclusion of feared stimuli and the induction of anxiety. The objective of the present work is to validate whether the stimuli included in the AR-Insect Phobia system are capable of inducing anxiety in six participants diagnosed with cockroach phobia. Results support the adequacy of each element of the system in inducing anxiety in all participants…”
Presented in the production track of the 1st European AR Business Conference arbcon.eu on 23 April, 2010 at the Ludwig Erhard Haus in Berlin, Germany.
Includes:
Photography by Panos Tsagaris with Kimberley Norcott
Collage by Iuri Kothe
Further Reading:
A Holographic View of Reality, David S. Walonick, Ph.D.
The Work of Art in the Age of Mechanical Reproduction, Walter Benjamin
An Overview of Auditory Displays and Sonification, Dr. Thomas Hermann
Audio Feedback and Calm Computing, Richard Monson-Haefel
Rousseau and Echolocation, Geoff Manaugh
NeMe: Locative Media and Spatial Narratives, Martin Rieser
Developed from a series of articles originally published here on augmentology and a contribution to the Space Collective.
Video produced by KS12 ks12.net
