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	<title>_Augmentology 1[L]0[L]1_ &#187; Augmented Gameplay</title>
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	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>&#8220;Fleet Commander&#8221;: Real-Time Interactive Strategy Interactions in a Multi-user, Multi-touch Environment.</title>
		<link>http://arsvirtuafoundation.org/research/2011/07/12/fleet-commander-real-time-interactive-strategy-interactions-in-a-multi-user-multi-touch-environment/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/07/12/fleet-commander-real-time-interactive-strategy-interactions-in-a-multi-user-multi-touch-environment/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 03:29:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[minor simulation]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1947</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Augmented Reality Guerillas Hijack Bruce Sterling&#8217;s ARE 2011 Speech</title>
		<link>http://arsvirtuafoundation.org/research/2011/05/17/augmented-reality-guerillas-hijack-bruce-sterlings-are-2011-speech/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/05/17/augmented-reality-guerillas-hijack-bruce-sterlings-are-2011-speech/#comments</comments>
		<pubDate>Tue, 17 May 2011 22:38:27 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[ARE 2011]]></category>
		<category><![CDATA[augmented virtuality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1936</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Witness &#8211; A Transmedia &#8220;Outernet&#8221; Movie</title>
		<link>http://arsvirtuafoundation.org/research/2011/03/09/the-witness-a-transmedia-outernet-movie/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/03/09/the-witness-a-transmedia-outernet-movie/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 22:04:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[transition]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1919</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2011/03/09/the-witness-a-transmedia-outernet-movie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>_Scenario_: An Interactive 3D Film</title>
		<link>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/03/01/_scenario_-an-interactive-3d-film/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 00:17:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Synthetic Environments]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1913</guid>
		<description><![CDATA[&#8220;[A]&#8230;true story is the basis of Scenario, an interactive 3D movie in which you battle computer-generated avatars controlled by artificial intelligence. The use of both 3D and AI is a world first, according to the film&#8217;s makers. At the University of New South Wales&#8217;s iCinema Research Centre, I enter a 360-degree cinema with four people. [...]]]></description>
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		<item>
		<title>The Making of a Light Session &#8211; Tron Premiere</title>
		<link>http://arsvirtuafoundation.org/research/2011/01/24/1897/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/01/24/1897/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 02:53:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[body in transmission]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Synthetic]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1897</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Opening up the Potential of Kinect</title>
		<link>http://arsvirtuafoundation.org/research/2011/01/12/opening-up-the-potential-of-kinect/</link>
		<comments>http://arsvirtuafoundation.org/research/2011/01/12/opening-up-the-potential-of-kinect/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 23:22:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1885</guid>
		<description><![CDATA[&#8220;When Kinect was first announced, we immediately began dreaming of the different ways we could use it to create engaging experiences that leveraged physical interaction for our clients. Unfortunately, in the earliest days, we would have been tied to Xbox&#8217;s proprietary XDK and only able to publish to the Xbox itself. With this breakthrough, we&#8217;re [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayStation Move Demonstration</title>
		<link>http://arsvirtuafoundation.org/research/2010/08/30/playstation-move-demonstration/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/08/30/playstation-move-demonstration/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 02:20:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1837</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/08/30/playstation-move-demonstration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet Milo The Virtual Boy: Cloud-Sculpting The Mind of a Synthetic Human</title>
		<link>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 09:11:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Reality Gaming]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[augmented virtuality]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Synthetic Environments]]></category>
		<category><![CDATA[Virtuality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1793</guid>
		<description><![CDATA[This TED talk by Peter Molyneux: &#8230;demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you. The demonstration begins with an explanation of how Milo is constructed. A combination of the following three elements [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/08/18/meet-milo-the-virtual-boy-cloud-sculpting-the-mind-of-a-synthetic-human/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Interview with Layar Co-Founder Maarten Lens-FitzGerald: Part 1</title>
		<link>http://arsvirtuafoundation.org/research/2010/07/23/interview-with-layar-co-founder-maarten-lens-fitzgerald-part-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/07/23/interview-with-layar-co-founder-maarten-lens-fitzgerald-part-1/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 21:55:24 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Mobile Augmented Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Metaverse One]]></category>
		<category><![CDATA[Proximity Trigger]]></category>
		<category><![CDATA[synthetic immersion]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1766</guid>
		<description><![CDATA[In Part 1 of this interview conducted by the _Metaverse One_ project, Maarten discusses: Initial Layar motivations including inspiration via specific science fiction/manga. Current server side/platform developments including &#8220;Where Is&#8221;/POI [Point of Interest], client side 3D proximity-triggered transformational objects and &#8220;good data&#8221; [public awareness-based] AR. The Rolling Stones Augmented Reality Application for their &#8220;reissued&#8221; album. [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/07/23/interview-with-layar-co-founder-maarten-lens-fitzgerald-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AR Tabletop Interface</title>
		<link>http://arsvirtuafoundation.org/research/2010/06/18/ar-tabletop-interface/</link>
		<comments>http://arsvirtuafoundation.org/research/2010/06/18/ar-tabletop-interface/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 02:04:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[geophysical]]></category>
		<category><![CDATA[Mixed Reality]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=1658</guid>
		<description><![CDATA[AR Tabletop Interface: Artificial Shadows Produce Interactive Tangible Objects.]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2010/06/18/ar-tabletop-interface/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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