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	<title>_Augmentology 1[L]0[L]1_ &#187; Alternate Reality Games</title>
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	<link>http://arsvirtuafoundation.org/research</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>_Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/</link>
		<comments>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:06:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Location-Based Social Network]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Reality Concepts]]></category>
		<category><![CDATA[tweetstreams]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=506</guid>
		<description><![CDATA[&#60;continued&#62; e) Information Deformation: akin to process centering, this Social Tesseraction involves a shift in the very definition of information: Information may be defined as the characteristics of the output of a process, these being informative about the process and the input. This discipline independent definition may be applied to all domains, from physics to [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2009/07/24/_social-tesseracting_-part-3/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Tentative Spaces: An Introduction</title>
		<link>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 08:08:12 +0000</pubDate>
		<dc:creator>Greg J Smith</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Gameplay]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Design Practice]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[combinatory]]></category>
		<category><![CDATA[diegetic]]></category>
		<category><![CDATA[machinic]]></category>
		<category><![CDATA[minigame]]></category>
		<category><![CDATA[picture planes]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=72</guid>
		<description><![CDATA[Discussions addressing the connection between architecture and gaming cycle in and out of design discourse with some regularity. And why not? The experiential qualities of surface, volume and movement in game space are compelling, immersive and, quite importantly, shared points of reference. Conversations about this relationship often address the fact that the underlying means of [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/09/25/tentative-spaces-an-introduction/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>&quot;BSG&quot; Presencing: Twittercast-Style</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 09:49:27 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Mixed Reality Performance]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User-Generated Content]]></category>
		<category><![CDATA[BSG]]></category>
		<category><![CDATA[Cylon]]></category>
		<category><![CDATA[nested fiction]]></category>
		<category><![CDATA[nested function]]></category>
		<category><![CDATA[Twittercast]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=64</guid>
		<description><![CDATA[Presencing &#8211; as described in an earlier entry &#8211; is a type of synthetic engagement that extends contemporary entertainment. Fan fiction illustrates how Presencing utilises traditional entertainment spin-offs within &#8220;amateur&#8221; arcs. The Urban Dictionary describes Fan Fiction as: 1. &#8220;A piece of fiction within a fandom utilizing characters and situations from a pre-existing work including [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/08/29/bsg-presencing-twittercast-style/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>[Non] Fiction Eclipsing + Synthetic Presencing</title>
		<link>http://arsvirtuafoundation.org/research/2008/06/13/non-fiction-eclipsing-synthetic-presencing/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/06/13/non-fiction-eclipsing-synthetic-presencing/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 10:11:03 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Presencing]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[amateur]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Flashmob]]></category>
		<category><![CDATA[Gonzoism]]></category>
		<category><![CDATA[Internet meme]]></category>
		<category><![CDATA[Sandboxing]]></category>
		<category><![CDATA[spontaneous engagement]]></category>
		<category><![CDATA[Streisand Effect]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=15</guid>
		<description><![CDATA[Entertainment is associated with the concepts of fiction and non-fiction. Fiction involves the projection of a willing suspension of disbelief with variables designed to further narrative progression. Indicators of traditional fiction include characterisation, foregrounding, plot and/or sub-plot[s]. Non-fiction is fiction&#8217;s logical counterpoint; chronology, history and &#8220;fact&#8221; play clear parts in non-fiction constructions. There are many [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/06/13/non-fiction-eclipsing-synthetic-presencing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>_Unpacking the _Synthaptic_: Version 1.1_</title>
		<link>http://arsvirtuafoundation.org/research/2008/06/07/_unpacking-the-_synthaptic_-version-11_/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/06/07/_unpacking-the-_synthaptic_-version-11_/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 13:02:18 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[MMOE]]></category>
		<category><![CDATA[multivariate]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[PMOG]]></category>
		<category><![CDATA[RSS Feeds]]></category>
		<category><![CDATA[semanic]]></category>
		<category><![CDATA[Synthapticism]]></category>
		<category><![CDATA[tipping-point]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=14</guid>
		<description><![CDATA[Version 1 of _Unpacking the _Synthaptic_ outlined the concept of Synthapticism and its formation in synthetic environments. Synthapticism rests on an underlying set of semantic structures. These structures allow for the development of credible synthetic relationships and vary according to platform specifics. Common semantic elements include a combination of the _lingual_ and _multivariate_. In synthetic [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/06/07/_unpacking-the-_synthaptic_-version-11_/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Unpacking the _Synthaptic_: Version 1.</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/30/unpacking-the-_synthaptic_-version-1/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/30/unpacking-the-_synthaptic_-version-1/#comments</comments>
		<pubDate>Fri, 30 May 2008 06:37:17 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Augmented Psychology]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Mediated Reality]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[aggregational attention]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[social data]]></category>
		<category><![CDATA[Synapse]]></category>
		<category><![CDATA[Synthetic Environment]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=13</guid>
		<description><![CDATA[Biological science defines _synapses_ as neural units that primarily operate as a juncture between neurons. Synapses are viewed as conductors that are essential in determining functions in the central nervous system. Synaptic connections provide for transmission and production of information crucial to the survival of the relevant organism. Each synaptic connection operates via surges in [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/05/30/unpacking-the-_synthaptic_-version-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Identity Ecologies + Avatar Formations</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/23/identity-ecologies-avatar-formations/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/23/identity-ecologies-avatar-formations/#comments</comments>
		<pubDate>Fri, 23 May 2008 10:35:35 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Massively Multiplayer Online Environments]]></category>
		<category><![CDATA[Reality Spectrum]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[ecological]]></category>
		<category><![CDATA[ExitReality]]></category>
		<category><![CDATA[Gravatars]]></category>
		<category><![CDATA[Identity Formulation]]></category>
		<category><![CDATA[Seesmic]]></category>
		<category><![CDATA[Social Psychology]]></category>
		<category><![CDATA[Socialphrenia]]></category>
		<category><![CDATA[Synthaptic]]></category>
		<category><![CDATA[topological]]></category>
		<category><![CDATA[Vivaty]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=10</guid>
		<description><![CDATA[In Social Psychology the concept of _Identity_ formation stresses how a subject is demarcated as an individual. Common Identity definers include geophysical locators via street, city, country and biological factors such as age, weight, and height. Consciousness contributes to Identity formation via assessments of an individual&#8217;s personality traits and corresponding _ego development_. Identity formation is [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/05/23/identity-ecologies-avatar-formations/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Active Narrative Gathering: The Attentional Will Not be Televised</title>
		<link>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</link>
		<comments>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/#comments</comments>
		<pubDate>Fri, 09 May 2008 11:50:56 +0000</pubDate>
		<dc:creator>mez</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Prosumerism]]></category>
		<category><![CDATA[Social Networking Platforms]]></category>
		<category><![CDATA[Synthetic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Active Narrative Gathering]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[attentional]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[tweetstreams]]></category>
		<category><![CDATA[Viral Media]]></category>

		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/</guid>
		<description><![CDATA[Alternate Reality Games [ARGs] are forms of entertainment that derive their structure from a mix of fictionalised world framing and real-world narrative components. Players create a required suspension of disbelief when connected to an ARGian world construct. This construct operates &#8220;&#8230;via interconnected narrative threads/cues beyond exclusive parent forms or individualised game parameters. ARGs make players [...]]]></description>
		<wfw:commentRss>http://arsvirtuafoundation.org/research/2008/05/09/active-narrative-gathering-the-attentional-will-not-be-televised/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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