Augmentology"...is a concise manual of reality for our digital age."

Mark Hancock,_Augmentology: Interfaccia Tra Due Mondi_

[Sponsored by The Ars Virtua Foundation/CADRE Laboratory for New Media]

“Augmented Reality”.  It doesn’t quite roll off the tongue in a manner that could be described as euphonious. The term sounds lopsided and clunky. Definitely not two words that I find compelling or evocative. Those two words are the literary equivalent of a blunt instrument: slow, heavy, and strong. In fact, the term feels like a badly written movie that goes straight to DVD (and that you’ll eventually find it in the bottom bin at a Wal-Mart sale for $2.99). You can’t even make a workable abbreviation out of it; if you say “AR” in the wrong crowd, they will think you are referring to Accounts Receivable or Arkansas.

While we shouldn’t judge a book by its cover (or even by the movie “based on the book”), we likewise shouldn’t judge a technology based on its name. In a similar vein, we shouldn’t be quick to discount augmented reality based on early examples/demonstrations that appear gimmicky. It is easy to miss the full earth-shaking, mind-rattling, jaw-dropping paradigm-shifting potential of future AR as both the technology and the industry matures. We are at the dawn of something new: it is almost impossible to understand the full scope and impact of what is coming. In many respects, it’s as if we have discovered a new country full of promise and hope. This “AR country” offers enormous potentiality for change, as well as many associated risks.

And just what is this augmented reality stuff anyway?

Augmented Reality in its most basic form is the blend of the real and the virtual. Beyond this, there is some contention as to what AR is or isn’t. There’s also the issue of whether any given example could fall under the categories of Mixed Reality, Virtuality, or something else entirely. We could construct various models and/or other litmus tests to determine if something should be referred to as AR, or we could easily adopt any of the more common definitions.

For now, let’s just keep it simple and a little broad. AR is the blend of the real and the virtual which can be experienced through a number of modes or modalities. It usually requires a digital video camera, a monitor, and either a printed marker or a pre-defined image which is tracked (which effectively replaces the marker). This definition is particularly suited to the past and the present state of AR technology.

In the near future, AR will incorporate geolocative, spatial, contextual, interactive, semantic, mobile, massively multi-user, and pervasive technologies. In the long-term AR will evolve into a platform that is extraordinarily dynamic and immersive. The popular/primary interface will include a pair of wearable displays with transparent lenses similar to a head’s up display. The form of these wearable displays will be nearly identical to a contemporary pair of Ray Bans or Oakleys:

This interface will be linked (hopefully wirelessly) to a mobile internet device that is likely to be clipped to a belt or sewn into clothes.

So what does all this mean? Why am I constantly going on about the blue sky potential of mobile augmented reality? With all combined AR elements, we will effectively be able to create an experience that is like a rudimentary Star Trek Holodeck. Interactive virtual objects, information, and life sized avatars will blend with the world around us:

…and will appear like semi-transparent holograms or digital ghosts. We will own virtual pets. Data visualizations will exist for everything from directional floating arrows to information tags anchored to every object (including us). 3D movies will be completely redefined. MMORPGs will be played in public parks. Doctors will see patients overlaid with X-Ray and MRI information. Education will come alive in the classroom….

There are thousands of potential applications and mobile AR experiences that will change nearly every aspect of our lives. A media revolution will occur; we will be thrust into a new information age where we are no longer chained to bulky PCs, heavy laptops and/or power hungry monitors.

This above vision is one that I am pursuing through my company, Neogence Enterprises. Although Augmented Reality has been in existence previously – the list of true early pioneers, innovators, and academics is long – Neogence wants to be at the forefront of taking AR to a new functional level. It may be a few years before our full vision is realized. There are plenty of technical hurdles still to overcome; in the meantime Neogence will aggressively push ahead one step at a time, building up piece by piece. If all goes well, we will be launching the first commercial version of a global mobile augmented reality network on October 10th, 2010 at 1010am Eastern. We plan on releasing bits and pieces along the way with some closed beta testing in the Spring. We want to build this emergent technology correctly and create something that is infinitely extensible and expandable. We intend to focus on the end-user experience and empower you (the user) to create wonderfully original applications and content.

Join us on our journey and help us build the future. In the next week or so, Neogence will open mirascape.com. We will allow for closed beta registration in the Spring. I have some special plans for the first 100,000 unique sign ups when we launch. The future awaits…

_Neuromancer_: Brazilian Cover

Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding…

-Neuromancer (1984) William Gibson

I am an avid reader. I love to read. Put a book with an interesting title, cover, or topic in front of me and I will read it. I’ll read it fast, and I’ll probably read it again months or years down the road. A good book is something to be savored more than once. You might mistake my speed for rushing to finish it, or assume I miss out on relishing the content. Not true: I just happen to read quickly. For me, books are something like pieces of theater that play themselves out in my head. If I read too slow, my mind wanders and I sort of tune out. I guess this is like watching a movie in slow motion with no audio.

Of course, some books are much more than interesting diversions or simple brain candy that goes “pop!” in my brain (even while generating ideas and sparkling little epiphanies). Some books are like a whirling vortex of images, emotions and thoughts: with accompanying explosions of sound, color, sense and scent (ok, not really – I do have a very active imagination). When I read, some books suck me in so deep that I literally become oblivious to the world around me. I might as well be dreaming. And – rarely – some books have such an impact on me that I can recall different scenes or events in the book as if I had really experienced or dreamt them. Odder still is that sometimes, when I find an old book that I haven’t read for a long time and start to reread it, I experience a tidal wave of nostalgia and memory of the time when I first read it. Things I have smelled, places I have been, the mumbled voices of my family in the background and (most especially) that particular atmosphere that is different in every city in which I have lived. I could go on, but I think you get the idea.

One of the passages that has had the greatest effect on me (at least in terms of technology, the future, and all the other fun things I’m doing now) is the aforementioned excerpt from Neuromancer. I can’t begin to tell you how many times I have read that paragraph, savoring and relishing the mental image it creates. I could build a whole synthetic world and story around that simple paragraph. Can you picture it? Like city lights, receding… I can picture it now, moving, changing and pulsing: almost as if it were a living thing. I want to go there. I want to build it. I want to share it with other people.

I think my desire to build – and share – such a space is one of the reasons I have devoted years of my life to virtual realities, virtual worlds, and massively multiplayer online role-playing games. It also explains my continuing interest in artificial intelligence, artificial life, simulations and so forth. About two years ago I had an awakening when I realized that the future I have been longing for (especially since we STILL don’t have flying cars or vacations at the Lunar hotel) is almost here.

Although many of the elements that truly blend the real and the virtual are here, these are yet to be concretely consolidated into one functional system. Also, not all of the pieces required to construct such system have matured to the point of usability. I could sit back and wait for others to develop the entire system, but I am too hungry for it. So I decided to form Neogence Enterprises and attempt to build the world’s first global mobile augmented reality network (even though I really don’t like the phrase augmented reality).

So, here I am. I’m doing it: I’m attempting to build it. I have a grand vision, more ambitious than just about anything else I have ever tried (although attempting to ski a black slope in the German Alps – right after I learned how to stop on the bunny slopes – ranks pretty high up there). In the rest of this multi-part series, I’m going to explain:

  1. What augmented reality is.
  2. What mobile augmented reality can be and associated potentialities.
  3. How mobile augmented reality is going to function.
  4. Details concerning Neogence’s short term goals.
  5. What Neogence plans on launching on October 10th 2010 (10/10/10).

I hope you stay tuned. I’m definitely looking forward to your opinions.