Description

_Augmentology 1[L]0[L]1_ explores concepts that shape and are shaped by an extensive range of online/synthetic encounters. These concepts are formed through principles generated internally within specific online environments. These environments include - among others - Massively Multiplayer Online Environments [World of Warcraft, EVE Online, Second Life], Social Networking Platforms [Twitter, Facebook, OpenSocial, Friendfeed], Social Gaming [Passively Multiplayer Online Game, Parallel Kingdom] and Alternate Reality Games [I Love Bees, Perplex_City, Year Zero]. Entries will dissect post-geophysically defined notions of reality through a mixture of:

  • Platform-specific case studies.
  • Analysis of contextual behaviour sets.
  • Construction of theoretical projections derived via synthetic, mixed and augmented formats.

Each post and comment block adds information involving insights derived from online dynamics, structuring and mechanics. The aim of this Augmentology project is to construct a new discipline. This discipline is to be formulated and documented appropriately online. This discipline is not intended for academic ratification and does not adhere to canonised standards of referencing and/or validation. All materials linked are accessible online and are presented in order to encourage link-based - rather than directional - information accumulation. These references include a mixture of verifiable and speculative sources.

_Augmentology 1[L]0[L]1_ acts as repository for agglomerative output that, when viewed aggregationally, is to be considered a Synthetic Reality Manual. The title of _Augmentology 1[L]0[L]1_ is deliberate and reflects concerns relevant to networked communication. _1[L]0[L]1_ is a combination of “101″ and “LOL” and references George Orwell’s “Room 101″ encountered in his novel _1984_. These allusions are intended to combine and point towards concepts relevant to online functioning: Room 101 indicating online functioning as perceived by status-quo advocates as an embodiment of unknown terrors; the numeral 101 indicating a basic educational rubric. LOL is a type of abbreviated text/internet chatspeak for the concept of “Laugh Out Loud”. This melange of concepts largely represent the fomentation of elements that occur within Synthetic Environments and the discourse[s] that result.