By mez, on July 23, 2010
Augmented Gameplay, Augmented Reality, Mobile Augmented Reality, Reality Spectrum, Synthetic
Tags: Augmented Reality, Layar, Metaverse One, Proximity Trigger, synthetic immersion
In Part 1 of this interview conducted by the _Metaverse One_ project, Maarten discusses:
- Initial Layar motivations including inspiration via specific science fiction/manga.
- Current server side/platform developments including “Where Is”/POI [Point of Interest], client side 3D proximity-triggered transformational objects and “good data” [public awareness-based] AR.
- The Rolling Stones Augmented Reality Application for their “reissued” album.
- Hoopola as the AR equivalent of Dreamweaver Web Editing software.
1 Comment to “Interview with Layar Co-Founder Maarten Lens-FitzGerald: Part 1”
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