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	<title>Comments on: _Social Tesseracting_: Part 2</title>
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	<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
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		<title>By: netpoetic.com &#62; Announcing: _:terror(aw)ed patches:_ [A Google Wave(let) Transformation Wurk]</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-146</link>
		<dc:creator>netpoetic.com &#62; Announcing: _:terror(aw)ed patches:_ [A Google Wave(let) Transformation Wurk]</dc:creator>
		<pubDate>Fri, 27 Nov 2009 08:03:26 +0000</pubDate>
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		<description>[...] _:terror(aw)ed patches:_ A Google Wave(let) Transformation by Shane Hinton + Netwurker Mez, [...]</description>
		<content:encoded><![CDATA[<p>[...] _:terror(aw)ed patches:_ A Google Wave(let) Transformation by Shane Hinton + Netwurker Mez, [...]</p>
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		<title>By: Some discussion Questions for Week 4: What does it mean to be a Rhizome &#171; Art and Literature in the Digital Domain</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-145</link>
		<dc:creator>Some discussion Questions for Week 4: What does it mean to be a Rhizome &#171; Art and Literature in the Digital Domain</dc:creator>
		<pubDate>Sun, 20 Sep 2009 06:33:10 +0000</pubDate>
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		<description>[...] Reality Spectrum, Social Gaming, Social Networking Platforms, Synthetic, User-Generated Content 6 Comments Tags: Active Narrative Gathering, Add new tag, Augmented Reality, Reality Concepts, Synthetic, [...]</description>
		<content:encoded><![CDATA[<p>[...] Reality Spectrum, Social Gaming, Social Networking Platforms, Synthetic, User-Generated Content 6 Comments Tags: Active Narrative Gathering, Add new tag, Augmented Reality, Reality Concepts, Synthetic, [...]</p>
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		<title>By: Networked_Performance &#8212; _Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-144</link>
		<dc:creator>Networked_Performance &#8212; _Social Tesseracting_: Part 3</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:05:38 +0000</pubDate>
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		<description>[...] Part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Part 2 [...]</p>
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		<title>By: Gabriel Shalom</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-143</link>
		<dc:creator>Gabriel Shalom</dc:creator>
		<pubDate>Thu, 23 Jul 2009 08:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287#comment-143</guid>
		<description>Hey Mez!

Its exactly the points of intersection and means by which social tesseracting lifts cinematic experience out of the realm of traditionally cinematic environs and into the everyday that got me so excited about your ideas! After reading your entry and reflecting, it would compel me to write a follow up at some point which reframes this continuum into the social mediascape beyond cinema. Of course cinema as a term is nice because it means &quot;movement&quot; which is generally speaking a reasonably malleable concept to bring into the 21st century :)

The Quantinuity piece is admittedly proposed as some sort of formal system for navigating and constructing transmedia storyworlds; I do indeed have a specific interest/focus on cinema in my theoretical writing.

However, Hypercubism is proposed as more of a definition of the era we are in as a whole and would be poised to encompass the social-tesseracting that you have so elegantly articulated :)

My most recent thoughts on Hypercubism have been geared towards seeing it as a quickly passing evolutionary era that in all of its cloud-like ephemerality will give way to a more seamless future mediascape. We could potentially call this next phase Holographic, as I think it will signify the total merging of reality and its augmentations. Whether this is 5 or 20 years off is not clear, however I expect some cosmopolitan places on Earth will reach this state sooner than later.

Could you elaborate on what you mean by the term &quot;synths&quot; as you used it in the opening sentence of your reply? -- I was just the other day having a discussion with a friend in London about terminology and we very nearly came to outlining a description for a &quot;synthetic conductor&quot; as someone who facilitates and encourages transmedia collaboration -- perhaps in earlier times called a &quot;creative producer&quot; or something similarly vague :)

I really like the term synthesis in the way that it points to the essentially transformational and constructive nature of the hypercubist era (as opposed to a postmodernist critical stance which is analytical and breaks things into pieces) but at the same time I wish there was a word that didn&#039;t have the connotations of artificiality that synthetic has (any ideas?) so as to be more warmly regarded by people not as technology-friendly. Speaking of which, have you heard of these &quot;next nature&quot; guys in Amsterdam? They&#039;re pretty far out!

http://www.nextnature.net/

Let&#039;s keep the dialogue going!
Gabriel</description>
		<content:encoded><![CDATA[<p>Hey Mez!</p>
<p>Its exactly the points of intersection and means by which social tesseracting lifts cinematic experience out of the realm of traditionally cinematic environs and into the everyday that got me so excited about your ideas! After reading your entry and reflecting, it would compel me to write a follow up at some point which reframes this continuum into the social mediascape beyond cinema. Of course cinema as a term is nice because it means &#8220;movement&#8221; which is generally speaking a reasonably malleable concept to bring into the 21st century <img src='http://arsvirtuafoundation.org/research/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Quantinuity piece is admittedly proposed as some sort of formal system for navigating and constructing transmedia storyworlds; I do indeed have a specific interest/focus on cinema in my theoretical writing.</p>
<p>However, Hypercubism is proposed as more of a definition of the era we are in as a whole and would be poised to encompass the social-tesseracting that you have so elegantly articulated <img src='http://arsvirtuafoundation.org/research/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My most recent thoughts on Hypercubism have been geared towards seeing it as a quickly passing evolutionary era that in all of its cloud-like ephemerality will give way to a more seamless future mediascape. We could potentially call this next phase Holographic, as I think it will signify the total merging of reality and its augmentations. Whether this is 5 or 20 years off is not clear, however I expect some cosmopolitan places on Earth will reach this state sooner than later.</p>
<p>Could you elaborate on what you mean by the term &#8220;synths&#8221; as you used it in the opening sentence of your reply? &#8212; I was just the other day having a discussion with a friend in London about terminology and we very nearly came to outlining a description for a &#8220;synthetic conductor&#8221; as someone who facilitates and encourages transmedia collaboration &#8212; perhaps in earlier times called a &#8220;creative producer&#8221; or something similarly vague <img src='http://arsvirtuafoundation.org/research/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I really like the term synthesis in the way that it points to the essentially transformational and constructive nature of the hypercubist era (as opposed to a postmodernist critical stance which is analytical and breaks things into pieces) but at the same time I wish there was a word that didn&#8217;t have the connotations of artificiality that synthetic has (any ideas?) so as to be more warmly regarded by people not as technology-friendly. Speaking of which, have you heard of these &#8220;next nature&#8221; guys in Amsterdam? They&#8217;re pretty far out!</p>
<p><a href="http://www.nextnature.net/" rel="nofollow">http://www.nextnature.net/</a></p>
<p>Let&#8217;s keep the dialogue going!<br />
Gabriel</p>
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		<title>By: mez</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-142</link>
		<dc:creator>mez</dc:creator>
		<pubDate>Wed, 15 Jul 2009 23:09:15 +0000</pubDate>
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		<description>hiya gabriel,

thanks for ur feedback + excellent 2 find like-minded synths working synchronously!

i&#039;m just reading through ur ideas on _Quantinuity_ now. there&#039;s significant overlap between the idea of Social_Tesseracting and ur propositions regarding _Quantinuity_. i do c our approaches differing in how this type of extended synthetic interaction + data formation/formulation occur[s]. 4 instance, ur emphasis on:
&quot;Quantinuity (quantum + continuity) is a theory which attempts to create grammar of a particlized cinema&quot;
ie a modification of the micro_message_unit that allows cinema 2 expand tesseractically in2 &quot;the new spacetime of hypercubist cinema&quot; illustrates a pinpointing thru a method of artistic/entertainment focus [cinema] whereby my use points 2wards an entirely new system of inter/action + the gritty building-block mechanics? Social_Tesseracting doesn&#039;t exclusively elaborate on standard methods of cultural production [such as cinema] - no matter how meta-modified - but rather examines + [synthetically] maps an emergent + gradual dissolving of categories such as &quot;culture&quot;/&quot;information&quot;/&quot;documents&quot; + corresponding sociosynthetic impacts?

whereas u end ur _Quantinuity_ treatise with:
&quot;These are just a few examples of a rapidly increasing trend of hypercubist cinema to incorporate social networks which accelerate the implosion of the entire celluloid film making apparatus, from writing through production all the way to distribution and merchandising.&quot;...this is where - IMO - Social_Tesseracting begins?

chunks,
mez</description>
		<content:encoded><![CDATA[<p>hiya gabriel,</p>
<p>thanks for ur feedback + excellent 2 find like-minded synths working synchronously!</p>
<p>i&#8217;m just reading through ur ideas on _Quantinuity_ now. there&#8217;s significant overlap between the idea of Social_Tesseracting and ur propositions regarding _Quantinuity_. i do c our approaches differing in how this type of extended synthetic interaction + data formation/formulation occur[s]. 4 instance, ur emphasis on:<br />
&#8220;Quantinuity (quantum + continuity) is a theory which attempts to create grammar of a particlized cinema&#8221;<br />
ie a modification of the micro_message_unit that allows cinema 2 expand tesseractically in2 &#8220;the new spacetime of hypercubist cinema&#8221; illustrates a pinpointing thru a method of artistic/entertainment focus [cinema] whereby my use points 2wards an entirely new system of inter/action + the gritty building-block mechanics? Social_Tesseracting doesn&#8217;t exclusively elaborate on standard methods of cultural production [such as cinema] &#8211; no matter how meta-modified &#8211; but rather examines + [synthetically] maps an emergent + gradual dissolving of categories such as &#8220;culture&#8221;/&#8221;information&#8221;/&#8221;documents&#8221; + corresponding sociosynthetic impacts?</p>
<p>whereas u end ur _Quantinuity_ treatise with:<br />
&#8220;These are just a few examples of a rapidly increasing trend of hypercubist cinema to incorporate social networks which accelerate the implosion of the entire celluloid film making apparatus, from writing through production all the way to distribution and merchandising.&#8221;&#8230;this is where &#8211; IMO &#8211; Social_Tesseracting begins?</p>
<p>chunks,<br />
mez</p>
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		<title>By: Gabriel Shalom</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-141</link>
		<dc:creator>Gabriel Shalom</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287#comment-141</guid>
		<description>I really like the way you are framing your thoughts and the examples you are providing are great!

I would be interested to know your thoughts of my use of the term Tesseracting (as a replacement for the word editing) to describe the manipulation of hypercubes in digital media. I have my own Hypercubist theory of digital narrative called Quantinuity. You can read about it here on my blog Quantum Cinema -- &quot;Quantinuity: Towards a Theory of Continuity for Hypercubist Cinema&quot; -- http://tr.im/pfuA

Greetings from Berlin!
Gabriel</description>
		<content:encoded><![CDATA[<p>I really like the way you are framing your thoughts and the examples you are providing are great!</p>
<p>I would be interested to know your thoughts of my use of the term Tesseracting (as a replacement for the word editing) to describe the manipulation of hypercubes in digital media. I have my own Hypercubist theory of digital narrative called Quantinuity. You can read about it here on my blog Quantum Cinema &#8212; &#8220;Quantinuity: Towards a Theory of Continuity for Hypercubist Cinema&#8221; &#8212; <a href="http://tr.im/pfuA" rel="nofollow">http://tr.im/pfuA</a></p>
<p>Greetings from Berlin!<br />
Gabriel</p>
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		<title>By: Thaiis Thei</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-140</link>
		<dc:creator>Thaiis Thei</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287#comment-140</guid>
		<description>I agree totally that the nature of social exchange is changing, more multitasking and multilayered personas. I especially see this in my research in SL. It&#039;s Goffman gone mad (I mean that in the nicest possible way). Multiple personas, disassociation of online personas from the meatspace persona(s), experimental personalities, gender exploration etc. etc. Where is it going? A place that will look very strange to the us that is now. A place where &#039;real&#039; is in the eye of the beholder. A lot of people will get scared by it and try to impose &#039;real world&#039; verities on it, mostly because of their hang ups about what it means to be responsible for one&#039;s self. It will probably split society in a new and different way to the previous splits as the meatspace only people don&#039;t understand the jargonistic way of relating that you describe as social tesseracting. Personally I am hoping for the burbclave society of Neal Stephenson. The question there would be whether personas can be in different burbclaves or whether the meatspace self will remain the definition of the self.</description>
		<content:encoded><![CDATA[<p>I agree totally that the nature of social exchange is changing, more multitasking and multilayered personas. I especially see this in my research in SL. It&#8217;s Goffman gone mad (I mean that in the nicest possible way). Multiple personas, disassociation of online personas from the meatspace persona(s), experimental personalities, gender exploration etc. etc. Where is it going? A place that will look very strange to the us that is now. A place where &#8216;real&#8217; is in the eye of the beholder. A lot of people will get scared by it and try to impose &#8216;real world&#8217; verities on it, mostly because of their hang ups about what it means to be responsible for one&#8217;s self. It will probably split society in a new and different way to the previous splits as the meatspace only people don&#8217;t understand the jargonistic way of relating that you describe as social tesseracting. Personally I am hoping for the burbclave society of Neal Stephenson. The question there would be whether personas can be in different burbclaves or whether the meatspace self will remain the definition of the self.</p>
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		<title>By: Alan Sondheim</title>
		<link>http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/comment-page-1/#comment-139</link>
		<dc:creator>Alan Sondheim</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=287#comment-139</guid>
		<description>- This is fascinating - it&#039;s something that Jon Marhsall wrote on in the Cybermind book, calling it &#039;ascence.&#039; - referencing Warnock&#039;s Dilemma above. Marshall studied the Cybermind email list for a decade or so and published his research - in Living on Cybermind. - all relating to the liminal and problematic status of personhood and presence online (not to mention the resulting epistemological problems) -

- Alan</description>
		<content:encoded><![CDATA[<p>- This is fascinating &#8211; it&#8217;s something that Jon Marhsall wrote on in the Cybermind book, calling it &#8216;ascence.&#8217; &#8211; referencing Warnock&#8217;s Dilemma above. Marshall studied the Cybermind email list for a decade or so and published his research &#8211; in Living on Cybermind. &#8211; all relating to the liminal and problematic status of personhood and presence online (not to mention the resulting epistemological problems) -</p>
<p>- Alan</p>
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