<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: _Social Tesseracting_: Part 1</title>
	<atom:link href="http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
	<lastBuildDate>Wed, 10 Feb 2010 17:18:45 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Michael</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-138</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 03 Oct 2009 01:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-138</guid>
		<description>Perhaps you should read George Orwell&#039;s essay &quot;Politics and the English Language&quot;? http://www.mtholyoke.edu/acad/intrel/orwell46.htm</description>
		<content:encoded><![CDATA[<p>Perhaps you should read George Orwell&#8217;s essay &#8220;Politics and the English Language&#8221;? <a href="http://www.mtholyoke.edu/acad/intrel/orwell46.htm" rel="nofollow">http://www.mtholyoke.edu/acad/intrel/orwell46.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Everything Everywhere: Thomas Wrobel’s Proposal for an Open Augmented Reality Network &#171; LocalLab : Foire aux Infos</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-137</link>
		<dc:creator>Everything Everywhere: Thomas Wrobel’s Proposal for an Open Augmented Reality Network &#171; LocalLab : Foire aux Infos</dc:creator>
		<pubDate>Sun, 23 Aug 2009 10:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-137</guid>
		<description>[...] “Tish, when you ask Robert “…what is your approach to delivering a massively shared real time [augmented reality] experience that is like Wave not confined to a walled garden?” that’s an extremely relevant question + one that needs to be addressed while considering the entirety of the Reality-Virtual Continuum. I’ve recently finished a series of articles addressing this: the framework I’ve developed is termed “Social Tesseracting.” [...]</description>
		<content:encoded><![CDATA[<p>[...] “Tish, when you ask Robert “…what is your approach to delivering a massively shared real time [augmented reality] experience that is like Wave not confined to a walled garden?” that’s an extremely relevant question + one that needs to be addressed while considering the entirety of the Reality-Virtual Continuum. I’ve recently finished a series of articles addressing this: the framework I’ve developed is termed “Social Tesseracting.” [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Everything Everywhere: Thomas Wrobel&#8217;s Proposal for an Open Augmented Reality Network&#160;&#124;&#160;UgoTrade</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-136</link>
		<dc:creator>Everything Everywhere: Thomas Wrobel&#8217;s Proposal for an Open Augmented Reality Network&#160;&#124;&#160;UgoTrade</dc:creator>
		<pubDate>Fri, 21 Aug 2009 01:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-136</guid>
		<description>[...] &#8220;Tish, when you ask Robert “…what is your approach to delivering a massively shared real time [augmented reality] experience that is like Wave not confined to a walled garden?” that’s an extremely relevant question + one that needs to be addressed while considering the entirety of the Reality-Virtual Continuum. I’ve recently finished a series of articles addressing this: the framework I’ve developed is termed “Social Tesseracting.” [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;Tish, when you ask Robert “…what is your approach to delivering a massively shared real time [augmented reality] experience that is like Wave not confined to a walled garden?” that’s an extremely relevant question + one that needs to be addressed while considering the entirety of the Reality-Virtual Continuum. I’ve recently finished a series of articles addressing this: the framework I’ve developed is termed “Social Tesseracting.” [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Networked_Performance &#8212; _Social Tesseracting_: Part 3</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-135</link>
		<dc:creator>Networked_Performance &#8212; _Social Tesseracting_: Part 3</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-135</guid>
		<description>[...] the notion of Social Froth takes on a new level of importance: information becomes a constantly shifting construct with [...]</description>
		<content:encoded><![CDATA[<p>[...] the notion of Social Froth takes on a new level of importance: information becomes a constantly shifting construct with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alan Sondheim</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-134</link>
		<dc:creator>Alan Sondheim</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-134</guid>
		<description>&quot;I read through your text, and was stuck already with dimensionality -
I know dimension theory (geometry/cosmological) and have used
mathematica, etc. etc. etc. and I don&#039;t see how it applies without a
radical translation to social theory - you run into the problems Sokal
outlined. I&#039;m not trying to be difficult; dimension is so specific and
exact - as are parameterizations (you wouldn&#039;t even have Heisenberg
without this) that I&#039;m not sure why it&#039;s called up here. There&#039;s a
looser meaning of dimension in the sense that &#039;the dimension of the
problem is vast&#039; - that sort of thing, but it doesn&#039;t seem to be what
you&#039;re getting at. I was stuck here; it does remind me of Kurt Lewin
and Talcott Parsons for example - but I think the real problem isn&#039;t
one at all, but that we approach issues from very different viewpoints
that might not translate?&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;I read through your text, and was stuck already with dimensionality -<br />
I know dimension theory (geometry/cosmological) and have used<br />
mathematica, etc. etc. etc. and I don&#8217;t see how it applies without a<br />
radical translation to social theory &#8211; you run into the problems Sokal<br />
outlined. I&#8217;m not trying to be difficult; dimension is so specific and<br />
exact &#8211; as are parameterizations (you wouldn&#8217;t even have Heisenberg<br />
without this) that I&#8217;m not sure why it&#8217;s called up here. There&#8217;s a<br />
looser meaning of dimension in the sense that &#8216;the dimension of the<br />
problem is vast&#8217; &#8211; that sort of thing, but it doesn&#8217;t seem to be what<br />
you&#8217;re getting at. I was stuck here; it does remind me of Kurt Lewin<br />
and Talcott Parsons for example &#8211; but I think the real problem isn&#8217;t<br />
one at all, but that we approach issues from very different viewpoints<br />
that might not translate?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mez</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-133</link>
		<dc:creator>mez</dc:creator>
		<pubDate>Tue, 10 Mar 2009 22:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-133</guid>
		<description>An excerpt from the movie _SYNECDOCHE, NEW YORK_ written by Charlie Kaufman:

         &quot;Caden Cotard is a man already dead,
          living in a half-world between
          stasis and antistasis. Time is
          concentrated and chronology
          confused for him. Up until
          recently he has strived valiantly
          to make sense of his situation...&quot;

In a sense this movie offers an interesting take on the notion of socially processed time - chronology is center-collapsed around the protagonist&#039;s perspective. This seems, somehow, a truer rendering of time than examining it in a linear sense. It presents as closer to how game-time can be experienced - attentional jumpcuts + severe editing of superfluous &quot;realtime&quot; details. Time is relegated to a type of anamorphic/magnified perceptual base.</description>
		<content:encoded><![CDATA[<p>An excerpt from the movie _SYNECDOCHE, NEW YORK_ written by Charlie Kaufman:</p>
<p>         &#8220;Caden Cotard is a man already dead,<br />
          living in a half-world between<br />
          stasis and antistasis. Time is<br />
          concentrated and chronology<br />
          confused for him. Up until<br />
          recently he has strived valiantly<br />
          to make sense of his situation&#8230;&#8221;</p>
<p>In a sense this movie offers an interesting take on the notion of socially processed time &#8211; chronology is center-collapsed around the protagonist&#8217;s perspective. This seems, somehow, a truer rendering of time than examining it in a linear sense. It presents as closer to how game-time can be experienced &#8211; attentional jumpcuts + severe editing of superfluous &#8220;realtime&#8221; details. Time is relegated to a type of anamorphic/magnified perceptual base.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeremy hight</title>
		<link>http://arsvirtuafoundation.org/research/2009/03/01/_social-tesseracting_-part-1/comment-page-1/#comment-132</link>
		<dc:creator>jeremy hight</dc:creator>
		<pubDate>Sun, 08 Mar 2009 05:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=83#comment-132</guid>
		<description>Interesting

time is also one to open up the can of worms of dimensionality in relation to semantics and flux of measure and perspective

is it viewed in linearity (3 o clock etc...)  or in spatiality (look at visible satellite photos to see night crawl across the globe and how the horizon line of day to night we experience in individual perspective is a mass like a fog or storm.....)    or  in the experiential processing a non linearity (remember waiting anxiously for class to end in high school on the last day of the year and it felt like it crawled?  or a joyous event passing in a blip?...this is experiential interface)

what is a socially processed or experienced time?  would be interesting in hearing others&#039; thoughts as there is no firm answer and a fascinating myriad/range of examples

what of it in a game of action ?  of the same in quiet?  of an event in recall?

of the documentation or attempted processing of an event in history in time and detail?

what of time as we measure it being a contest winner?  of the city winning or the clock design?</description>
		<content:encoded><![CDATA[<p>Interesting</p>
<p>time is also one to open up the can of worms of dimensionality in relation to semantics and flux of measure and perspective</p>
<p>is it viewed in linearity (3 o clock etc&#8230;)  or in spatiality (look at visible satellite photos to see night crawl across the globe and how the horizon line of day to night we experience in individual perspective is a mass like a fog or storm&#8230;..)    or  in the experiential processing a non linearity (remember waiting anxiously for class to end in high school on the last day of the year and it felt like it crawled?  or a joyous event passing in a blip?&#8230;this is experiential interface)</p>
<p>what is a socially processed or experienced time?  would be interesting in hearing others&#8217; thoughts as there is no firm answer and a fascinating myriad/range of examples</p>
<p>what of it in a game of action ?  of the same in quiet?  of an event in recall?</p>
<p>of the documentation or attempted processing of an event in history in time and detail?</p>
<p>what of time as we measure it being a contest winner?  of the city winning or the clock design?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
