<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: _A Warcry for Birthing Synthetic Worlds_ [Part 1]</title>
	<atom:link href="http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/</link>
	<description>A working manual discussing the formation and evolution of synthetic environments.</description>
	<lastBuildDate>Wed, 10 Feb 2010 17:18:45 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: The Ethics and Politics of Synthetic World Interoperability &#171; Second Loop</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-108</link>
		<dc:creator>The Ethics and Politics of Synthetic World Interoperability &#171; Second Loop</dc:creator>
		<pubDate>Sat, 16 Aug 2008 00:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-108</guid>
		<description>[...] Part 2 went up last week and there was a really provocative comment from Dusan Writer about open source and the economics of SL. Apparently, she disagrees with my claim that we should find new models for making money in SL besides copy restriction. I responded, but I hope I didn&#8217;t inadvertently kill the conversation. Its curious to me that there were a lot more comments to part 1. [...]</description>
		<content:encoded><![CDATA[<p>[...] Part 2 went up last week and there was a really provocative comment from Dusan Writer about open source and the economics of SL. Apparently, she disagrees with my claim that we should find new models for making money in SL besides copy restriction. I responded, but I hope I didn&#8217;t inadvertently kill the conversation. Its curious to me that there were a lot more comments to part 1. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Owen Turner</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-107</link>
		<dc:creator>Jeremy Owen Turner</dc:creator>
		<pubDate>Fri, 15 Aug 2008 06:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-107</guid>
		<description>Hmmm..you are right, Azdel..

For some reason, I thought Microsoft owned The Place...maybe they briefly owned it when I last checked it out.  Either way, a major corporation started it - Time Warner - hardly a start-up but maybe in virtual worlds terms, The Palace itself is a start-up?

I never liked The Palace that much but I did enjoy stalking 2D icon-couples as a performance piece...that was alot of fun!  ;-)

Back to the corporate influence of start-ups, I am reminded that one of the earliest multiplayer games is Habitat and that was started by Lucasfilm Games...

http://en.wikipedia.org/wiki/Habitat_(video_game)

Ok, since Nino mentioned Myron Krueger, I may as well dredge up my interview with him in 2001....

http://www.ctheory.net/articles.aspx?id=328

I will warn you in advance, the interview already appears a bit dated ;-)

As for SL, there are zillions of data-visualization projects in there...I will have to refresh my feeble memory to mention specific examples though...</description>
		<content:encoded><![CDATA[<p>Hmmm..you are right, Azdel..</p>
<p>For some reason, I thought Microsoft owned The Place&#8230;maybe they briefly owned it when I last checked it out.  Either way, a major corporation started it &#8211; Time Warner &#8211; hardly a start-up but maybe in virtual worlds terms, The Palace itself is a start-up?</p>
<p>I never liked The Palace that much but I did enjoy stalking 2D icon-couples as a performance piece&#8230;that was alot of fun!  <img src='http://arsvirtuafoundation.org/research/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Back to the corporate influence of start-ups, I am reminded that one of the earliest multiplayer games is Habitat and that was started by Lucasfilm Games&#8230;</p>
<p><a href="http://en.wikipedia.org/wiki/Habitat_(video_game)" rel="nofollow">http://en.wikipedia.org/wiki/Habitat_(video_game)</a></p>
<p>Ok, since Nino mentioned Myron Krueger, I may as well dredge up my interview with him in 2001&#8230;.</p>
<p><a href="http://www.ctheory.net/articles.aspx?id=328" rel="nofollow">http://www.ctheory.net/articles.aspx?id=328</a></p>
<p>I will warn you in advance, the interview already appears a bit dated <img src='http://arsvirtuafoundation.org/research/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>As for SL, there are zillions of data-visualization projects in there&#8230;I will have to refresh my feeble memory to mention specific examples though&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nino Rodriguez</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-106</link>
		<dc:creator>Nino Rodriguez</dc:creator>
		<pubDate>Thu, 14 Aug 2008 04:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-106</guid>
		<description>The Palace rocked!

OK, so I just moved a bunch of stuff out of storage, and was dusting off some old books including my copy of the 1993 SIGGRAPH exhibit guide [cough cough from the dust]...

Let&#039;s not forget about even earlier &quot;virtual world&quot; approaches, like Myron Krueger&#039;s Videoplace, or the Mandala system.

I&#039;ll confess I&#039;m not a Second-Lifer. All I can handle is Facebook frankly. Maybe the occasional Tweet.

But I do find myself wondering, are people in Second Life or other &quot;popular&quot; virtual worlds, experimenting with other representational strategies besides re-creating 3D space?

Like what about visualizations of other data spaces? Or using 3D visuals to map other modes of interaction besides the spacial and the social? Or translating social interaction into other kinds of interactions?

Or is the really-existing commercialization of virtual worlds such that TINA to WYS[IRL]IWYG[ISL] (there is no alternative to what you see in real life is what you get in second life)?</description>
		<content:encoded><![CDATA[<p>The Palace rocked!</p>
<p>OK, so I just moved a bunch of stuff out of storage, and was dusting off some old books including my copy of the 1993 SIGGRAPH exhibit guide [cough cough from the dust]&#8230;</p>
<p>Let&#8217;s not forget about even earlier &#8220;virtual world&#8221; approaches, like Myron Krueger&#8217;s Videoplace, or the Mandala system.</p>
<p>I&#8217;ll confess I&#8217;m not a Second-Lifer. All I can handle is Facebook frankly. Maybe the occasional Tweet.</p>
<p>But I do find myself wondering, are people in Second Life or other &#8220;popular&#8221; virtual worlds, experimenting with other representational strategies besides re-creating 3D space?</p>
<p>Like what about visualizations of other data spaces? Or using 3D visuals to map other modes of interaction besides the spacial and the social? Or translating social interaction into other kinds of interactions?</p>
<p>Or is the really-existing commercialization of virtual worlds such that TINA to WYS[IRL]IWYG[ISL] (there is no alternative to what you see in real life is what you get in second life)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mez</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-105</link>
		<dc:creator>mez</dc:creator>
		<pubDate>Fri, 08 Aug 2008 22:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-105</guid>
		<description>http://www.inquisitr.com/2250/just-in-former-aol-exec-jumps-to-second-life/</description>
		<content:encoded><![CDATA[<p><a href="http://www.inquisitr.com/2250/just-in-former-aol-exec-jumps-to-second-life/" rel="nofollow">http://www.inquisitr.com/2250/just-in-former-aol-exec-jumps-to-second-life/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: azdel slade</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-104</link>
		<dc:creator>azdel slade</dc:creator>
		<pubDate>Thu, 07 Aug 2008 19:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-104</guid>
		<description>I think that earlier virtual worlds like the ones you list are similar to other early ISP&#039;s like Prodigy, Delphi and Netcom, which never grew to the size and dominance of AOL. I think that the Palace software was owned by &lt;a href=&quot;http://www.palacechat.us/history.php&quot; rel=&quot;nofollow&quot;&gt;lots of different people&lt;/a&gt;, but wasn&#039;t a microsoft project. Although, Microsoft did start MSN back in 95, so they do have a tendency to get their tentacles into lots of platforms early.</description>
		<content:encoded><![CDATA[<p>I think that earlier virtual worlds like the ones you list are similar to other early ISP&#8217;s like Prodigy, Delphi and Netcom, which never grew to the size and dominance of AOL. I think that the Palace software was owned by <a href="http://www.palacechat.us/history.php" rel="nofollow">lots of different people</a>, but wasn&#8217;t a microsoft project. Although, Microsoft did start MSN back in 95, so they do have a tendency to get their tentacles into lots of platforms early.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Owen Turner</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-103</link>
		<dc:creator>Jeremy Owen Turner</dc:creator>
		<pubDate>Thu, 07 Aug 2008 02:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-103</guid>
		<description>So, if Second Life is in the AOL-phase of development, I guess those earlier virtual worlds such as Cybertown (Blaxxun), Active Worlds, Traveler (Digitalspace/OnLive!) and even Microsoft&#039;s Palace and Comic Chat fall into the internet start-up category, historically speaking?</description>
		<content:encoded><![CDATA[<p>So, if Second Life is in the AOL-phase of development, I guess those earlier virtual worlds such as Cybertown (Blaxxun), Active Worlds, Traveler (Digitalspace/OnLive!) and even Microsoft&#8217;s Palace and Comic Chat fall into the internet start-up category, historically speaking?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: _A Warcry for Birthing Synthetic Worlds_ &#171; Second Loop</title>
		<link>http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/comment-page-1/#comment-102</link>
		<dc:creator>_A Warcry for Birthing Synthetic Worlds_ &#171; Second Loop</dc:creator>
		<pubDate>Fri, 01 Aug 2008 19:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://arsvirtuafoundation.org/research/?p=50#comment-102</guid>
		<description>[...] Read more @ _Augmentology 1[L]0[L]1_ [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more @ _Augmentology 1[L]0[L]1_ [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
