WoW Case Study Part 2: Synthetic Presencing – "When Life Gives You Nazis, Make Naziaid"

[cont]

Having decided to take action regarding the Swastika Symbol, Bowtox broadcasts a _call to action_ to other interested WoW characters through the general, trade and looking-for-group chat channels. He also talks to the surrounding player characters, who begin to modify the base symbol shape.

Lilsmoky is the first to perform the “/sleep” action, which allows them to lie down along one symbol _arm_. Other players adopt the action and a user-generated box pattern forms to replace the Swastika:

Group Dialogue begins regarding action[s]. The lilac text indicates chatting privately, the white is general, and the orange indicates in-game gesturing.

The Group continues to modify the symbol.

As the symbol intervention continues, additional players perform other reappropriation actions, such as:

  • Riding mounts so as to close spaces and join gaps within the symbol:

Characters Actively Altering the Symbol Shape

  • _Beautifying_ the area with displays derived from inherent game functions [eg multiple spell casting(s)]:

Symbol beautification in action

  • Morphing of player characters into disco-dancing pirates. These pirates proceed to play a game of catch with a leather ball whilst dancing in the swastika-turned-box:

Disco-dancing Reappropriation Pirates 1

Disco-dancing Reappropriation Pirates 2

This Synthetic Presencing example ends when Blizzard begins to remove the symbol corpses [due to player complaints]. After thanking his fellow actioneers, Bowtox proceeds to the mailbox and resumes playing WoW via convention game dynamics.

The presencing action is deemed successful as the symbol disappears